Tuesday, December 2, 2014

Pathfinder RPG Session 05: The Glass...and WRATH!

Leveling up!  The group is now level two.

Lonjiko, Ameiko, and Tsuto Kaijtsu.

The rundown:  Lonjiku Kaijitsu was found at the Glassworks murdered.  His daughter Ameiko was lured there by her brother Tsuto, the villain responsible, and imprisoned.  The party battled their way through goblins in the factory and basement and eventually found, defeated, and captured Tsuto.  Evidence in his journal indicated that Tsuto had orchestrated the goblin raid on Sandpoint in order to cover the theft of the remains of Father Tobyn. The exact purpose of the theft is not known, but it appears they will be needed in a ritual being performed by Nualia Tobyn, Father Tobyn's adopted daughter.

Father Tobyn had been killed in the Cathedral fire some two years earlier.  It was believed that Nualia was killed in the fire, but her body was never found.


Mayor Kendra and Father Zanthus are shocked to hear the news of the grisly murder of Lonjiko and Glassworks factory workers and that it was done by Tsuto.  Father Zanthus heals the group who hope to continue the exploration of the Smugglers tunnels located under the Glassworks.  The wounded Tsuto is jailed, guards are sent to the factory to secure it.  The mayor suggests that a couple of Sandpoint guards accompany the party into the tunnels.


Two Sandpoint town guards joined the group to explore the smugglers tunnels.  Tully and Jehthrow the archer.



The party's beginning marching order.  No one in the group has dark vision.  Light carriers are spread out.  Cinart carries a torch, Chance has a light spell on his staff, and Oswald has a lantern.

An overview of part of the smuggler's tunnels.  The section on the left is made using Dwarven Forge's new cavern sets.

After a long passage from the Glass works basement; the group enters the tunnels.

Zombie stands in for a Varghoille - creature is described as a disembodied head with batwings and tentacles!  It's an extraplanor creature...what is going on?
Varghoille!




After dispatching the strange beast, the party finds it's way from rough hewn caverns to a more regular construction.

A statue of a woman made of red stone is discovered.
Gilly sneaks forward to inspect.  Expecting trouble but finding none.

The statue has a symbol of a seven pointed star on it.  It is also carrying a metal "ranseur."  Although not practical for combat, the weapon is decorated and valuable.  Rolf removes it and gives it to Oswald (at the point "the barely burdened") to carry.

The group enters a jail room with many cells.

They spread out on the platform to observe.

Jehthrow the archer is looking over the edge of the platform when he attacked!

Two Sin Spawn surprise everyone in the group except Tuihirdock who rushes over to help Jehthrow.

Gilly joins the fray.  Rolf, Chance and guardsman Tully battle the second Sin Spawn.

The enemies are defeated and the room is searched.

Back into marching order to continue.

Exploration of a torture room.  The room on the right has three doors.

Behind each of the three doors is small room  (not shown)  containing a skeleton.  Each skeleton is humanoid in appearance but has an unusual deformity to it.

The party enters a room that has many pits covered by trapdoors.  A tough looking goblin with a flaming sword screeches and attacks.  It falls quickly.  Chance peers into the trap doors and sees they contain zombies.  They are ignored, and will be dealt with later.  The nasty looking flaming sword is recovered and given to the pack bearer.


A spherical room is discovered.  Inside it are several items floating, as if the room lacked gravity.  There are some strange magical properties at work in the dungeon.  Chance Arcane uses his mage hand spell to recover the items which include, a book with the seven pointed star symbol on it,  a wand of shocking grasp and a scroll!

They backtrack to explore the center of the dungeon.

Another Varghoille is battled!  The dangerous beast is defeated quickly.

The group moves towards what they will discover is a temple area.  They see an evil looking alter that has a font full of liquid.  Is it full of unholy water? 

Approaching the temple.

A Sin Spawn emerges out of a triangle shaped pool of a strange liquid.

A strange flapping is also heard in the area.  Something is lurking in the air...invisible

A giant rat materializes, and the Sin Spawn charges.

Gilly uses acrobatics and moves in for a sneak attack.


Erylium - demonic quasit




A demonic quasit reveals itself and sends a wave of fear over Tuihirdock.  Oswald and Jehthrow hold the door so he can't escape. 

The quasit proves incredibly resilient.  It has spells to harass the party and seems to be healing damage quickly.  It summons an insect to help it in the battle.  The entire combat lasts close to 20 rounds. 

Eventually the quasit is defeated, but the party is quite damaged.  Everyone agrees that they must retire to the Ameiko's Inn, the Rusty Dragon, and recover from the battle.  There, plans must be made for their next step.  The group had expected to be battling more goblins, but something more sinister is at work.