tag:blogger.com,1999:blog-69063963277052706222024-03-05T19:47:42.356-06:00The Dale WardensThe Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.comBlogger213125tag:blogger.com,1999:blog-6906396327705270622.post-28719523131550010972020-11-20T16:02:00.002-06:002020-11-20T16:02:29.098-06:00Marvel: Crisis Protocol Deadpool Trailer<p> </p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/cs6Zur_2IpM" width="320" youtube-src-id="cs6Zur_2IpM"></iframe></div><br />Check out the latest video from <a href="https://www.atomicmassgames.com/" target="_blank">Atomic Mass Games</a>! It’s always a treat
to see new heroes fighting over our terrain pieces. And Deadpool?!? Yes,
please.<p></p>The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-14411507775829536102020-10-02T12:53:00.090-05:002020-10-02T16:02:38.606-05:00Painting HeroForge Minis Review: Premium Plastic v. Plastic -DS<p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-PlCwW21WFNw/X3dXaar-QRI/AAAAAAAADLM/7gNaGhdzgc0pAItc964_0oUYUA0_Adq0wCLcBGAsYHQ/s2048/HeroForge%2BSaladian.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1536" data-original-width="2048" src="https://1.bp.blogspot.com/-PlCwW21WFNw/X3dXaar-QRI/AAAAAAAADLM/7gNaGhdzgc0pAItc964_0oUYUA0_Adq0wCLcBGAsYHQ/s320/HeroForge%2BSaladian.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small;">HeroForge Premium Plastic in the center, regular plastic on the sides</span>.<br /></td></tr></tbody></table><br /> <p></p>
I have shown these miniatures to friends and, when painted, they could not tell which one was the premium and which ones were the regular plastic. The detail on the premium minis is just a bit crisper. You can see a little bit of the layering on the gorget of the halberdier, but I am quite happy with the regular plastic detail. The regular material figures come pre primed, and the premium are a black material. I do not actually prime my figures, so painting them was a bit different as paint flows differently over a bare figure. The quality of the premium plastic is better, but it is also $10 more. Purchasers will have to decide if it's worth it. For me: I'm probably only going to rarely order the premium. The regular is quite good, and I can get good detail with them.<div><br /></div><div><div>HeroForge has had several updates since I ordered these figures. One I find most handy is the "mm scale ruler." When I ordered the above figures, I had to guess at their height as it was a slider bar. They are a little bit bigger than the scale I like(true 28), but not so much as to be too noticeable on the battle field. HeroForge's measuring screen that tells me the height now so I don't have to guess.</div></div><div><br /></div><div>HeroForge's continued updates of items, clothes, races, etc & etc, make it fun to go back and see what's new. The latest big update was ability to colorize and order color miniatures! Since I can paint, I will never do that @$44.99, but the tool can be used as a color guide for the minis you order. I think it's great for those who want that service and do not have the time or inclination to do it themselves.</div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="Color tool in action at HeroForge.com" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1024" data-original-width="1024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ2R5XT1sQMSYmTtDD9wusRQuBZR80JOdUZ65Z7XnwAolNpT_tQ5L9oma5tl_rgmd-Z91rgGeW-ojGy3lm8Nu9n7dVbaoZ9DNXhhupuh3sqOMSquKcwAjgufdJwA5NJ17PbxwC3xjxUU8/s320/Saladian+3+Colour+screenshot.png" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small;">HeroForge's color tool in action!</span><br /></td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div><br /></div>The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-35546839807284993602020-02-10T00:28:00.002-06:002020-12-06T02:30:46.187-06:00Finished HeroForge Scout - DS<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
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<tr><td class="tr-caption" style="text-align: center;">The Scout - 11th level AD&D 1st and 2nd Edition Rogue. </td></tr>
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The Scout has an artefact bow that has a Will of its own. Its most significant OP power is the ability to fire 4 arrows per round. Its Will gives a healthy +4 to saves v. mind control/influence effects. </div>
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The Scout is a character I made in 1997 for Mike's AD&D campaign. Mike and Stephanie moved to Florida in about 2006 and the campaign continued as a twice a year event when hey came up to visit in June/July summer vacation and after Christmas in December. During their visits we get a game or two depending on their schedule of seeing various friends and relatives. <br />
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I have never really had a mini I like for the Scout until: <a href="https://www.heroforge.com/" target="_blank">HeroForge</a>! He's a custome made HeroForge model made of their Premium Plastic material. <br />
<b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><br />
Notable Adventures played:<br />
Return to the Tomb of Horrors.<br />
Madness of Gardmore Abbey.<br />
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My secret until the Winter of 2018 game:<br />
The Scout managed to avoid combat damage between level 7 and 11. Which was literally -real life years. And a lot of adventures and sessions. I never mentioned this during the game or to any of the other players or DM. I felt as though there might be some unwanted attention given by the DM... Not that he's unfair. But it is sort of ridiculous given the adventures that we were going through that I didn't take any damage. All good things come to an end. In the winter 2018 session I got nailed for 54 of 63 hit points damage. That was when I spilled the beans. :)The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-11458569625548099932019-08-01T11:49:00.002-05:002019-08-01T11:49:53.649-05:00Marvel Crisis Protocol Board for GenCon!<br />
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<br />Stop by Atomic Mass Games booth (#1105) at GenCon to check out their new
Marvel Crisis Protocol miniatures game, and see the Memorial Park board
we worked on! We're looking forward to the game coming out later this
year!</div>
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The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com2tag:blogger.com,1999:blog-6906396327705270622.post-53621441809538615512019-01-30T17:02:00.001-06:002019-01-30T17:02:15.672-06:00Heroforge Custom Miniatures Review - DS<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-UUoJEUDuO1c/XEzxjBb3zEI/AAAAAAAADFA/HtoctymzXJUyROI2moSKVa9xSAiSBCewQCLcBGAs/s1600/THree%2BAngle%2BHigh.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="956" data-original-width="1280" height="298" src="https://1.bp.blogspot.com/-UUoJEUDuO1c/XEzxjBb3zEI/AAAAAAAADFA/HtoctymzXJUyROI2moSKVa9xSAiSBCewQCLcBGAs/s400/THree%2BAngle%2BHigh.jpg" width="400" /></a></div>
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I was very excited about <a href="https://www.heroforge.com/" target="_blank">Heroforge</a> when I first read about it on the web. For those who don't know Heroforge.com is a website that allows people to design their own custom miniatures. Using the browser and 3d paper doll like function, you dress and equip your character using the variety of options available. The figures are made using a 3d printer process. There are a number of genres including, modern, fantasy, old west, and sci-fi. You select the category of item or feature, click on it and it appears on your miniature. There is some scaling for body size, from halfling to half-orc, and build and muscularity of characters as well as adjustment to face for expressions. <br />
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I have always been looking for the ultimate <a href="https://thedalewardens.blogspot.com/2012/08/from-paper-to-computer-to-miniature.html" target="_blank">miniature</a> for my AD&D paladin character I played in the 80s and 90s. He had 2 henchmen, and I decided to make them too. I have other versions of my characters from pre-existing miniatures lines (provided by Reaper, Red Box Games and Games Workshop), but I wanted to bring them to life with the Heroforge.<br />
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-b-Ls4tvTHWg/XEzxiyCNBNI/AAAAAAAADFM/QMatkMfEqMAY8_5ndwLgry4U7B8xI9jNACPcBGAYYCw/s1600/Stright%2Bfront_0543.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="956" data-original-width="1280" height="298" src="https://3.bp.blogspot.com/-b-Ls4tvTHWg/XEzxiyCNBNI/AAAAAAAADFM/QMatkMfEqMAY8_5ndwLgry4U7B8xI9jNACPcBGAYYCw/s400/Stright%2Bfront_0543.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Freiderick the Halbardier, Saladian the Just, and Thomas (the Archer.)</td></tr>
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When I initially saw finished Heroforge figures, and was reading web reviews of the products, they came in two plastic material options. One was fine detail, and the other was strong plastic. The fine detail miniatures had very crisp detail but had a fuzzy look from the 3d printing process. It reminded me of a bad spray primer job when the paint mist dries a little bit when going through the air and leaves a layer of particles on the surface of the figure. Although the detail on these figures looked great, the texture was a bit off putting for painting. The fine figures were also brittle, and a one foot drop to a hard surface could take off weapons or an arm.<br />
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The other material option they had was strong plastic. It was less expensive. This material was much more sturdy and could survive incidental drop, but it lacked crisp detail. I saw some example of them painted and was not overly impressed.<br />
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So, I played around with the creator, but never ordered anything<br />
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<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-9rwMRfO4d7E/XEzxicX8roI/AAAAAAAADFQ/NPHd3GXpxPwM3zhMpwIj7EmKsrCK3o_tgCPcBGAYYCw/s1600/Back%2Bstraight.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="956" data-original-width="1280" height="239" src="https://2.bp.blogspot.com/-9rwMRfO4d7E/XEzxicX8roI/AAAAAAAADFQ/NPHd3GXpxPwM3zhMpwIj7EmKsrCK3o_tgCPcBGAYYCw/s320/Back%2Bstraight.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The characters on the outside are the regular Plastic materials and the black one in the center is the Premium Plastic.</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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I infrequently checked the website to see what new weapon, clothing, and other options they added. One that particularly got my notice was they had changed materials. They had a "premium plastic" version, that is a black plastic that vaguely resembles hard model plastic. I ordered one premium model of my character (center of pictures above.) It was free of the fuzzy texture and seems very sturdy (aka like a hard plastic GW model.) I was very happy with how it turned out, and they were priced $29.99.<br />
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The regular "plastic" came in at $19.99. The models come primed. I ordered my character's 2 henchmen in that material to see what it was like. I was quite pleased with how they came out. The detail is not as high as the premium plastic, but I have no complaints.<br />
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<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-jnlNVQilKIs/XEzxinuXM-I/AAAAAAAADFI/WnGd5L4RvHwq4QN5zO7__DEHKU2pPZqpgCPcBGAYYCw/s1600/GW%2BHF%2BReaper.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="956" data-original-width="1280" height="298" src="https://4.bp.blogspot.com/-jnlNVQilKIs/XEzxinuXM-I/AAAAAAAADFI/WnGd5L4RvHwq4QN5zO7__DEHKU2pPZqpgCPcBGAYYCw/s400/GW%2BHF%2BReaper.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Size comparison. Converted GW Rohan Sgt, Heroforge, Reaper Hellknight Captain.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheQPvU1WkqiJ6IQy0-MmEfqxOdz9fuBQTYOfDp4L-5ucCMvjtrcwK_XQS-8IADeRUOWfuqI983sGIPBfPxu9JgcarH937Re0AdOPpKHCGj1P8tHKqYoZKPpMJ9rNjxmONaytfUkEeGPWA/s1600/GW+HF+and+Reaper.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1196" data-original-width="1600" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheQPvU1WkqiJ6IQy0-MmEfqxOdz9fuBQTYOfDp4L-5ucCMvjtrcwK_XQS-8IADeRUOWfuqI983sGIPBfPxu9JgcarH937Re0AdOPpKHCGj1P8tHKqYoZKPpMJ9rNjxmONaytfUkEeGPWA/s400/GW+HF+and+Reaper.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">GW Imp Advisor, Reaper General Drake, My Heroforge Archer, GW Espern Locarno</td></tr>
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<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-MiXON_YisJA/XFIjdTorNqI/AAAAAAAADFo/zF3RCGa5sLc41KdSre_uzBC3F9eI5T_SwCLcBGAs/s1600/Rbg%2BHF%2BHasslefree.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1196" data-original-width="1600" height="298" src="https://2.bp.blogspot.com/-MiXON_YisJA/XFIjdTorNqI/AAAAAAAADFo/zF3RCGa5sLc41KdSre_uzBC3F9eI5T_SwCLcBGAs/s400/Rbg%2BHF%2BHasslefree.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Red Box Games, Heroforge, Hasslefree</td></tr>
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The size of the miniatures is a bit of a guess. There are sliders for height, weight, build, (and muscularity), and all these add to the bulk of the figure. With all the sliders there is no measurement other than looking at the size change on your screen. With height -you don't really have an idea of what size it's actually going to turn out. Also the base is shorter than a typical slotta base so that's going to take a few mm off the total height. I mostly use regular slotta bases on all my minis. If the figure is not set up for a slotta base, and I don't feel like clipping/ razor work to convert it, I will glue them to a Renedra flat base if it will turn out roughly the same as slotta base height.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-88lWZeUQ_9o/XFIjJJJfoTI/AAAAAAAADFg/LmTE965N3G4dd1owev64Ugj9L2pB3XX2wCLcBGAs/s1600/Base%2Bheight%2Bcompare.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1196" data-original-width="1600" height="298" src="https://3.bp.blogspot.com/-88lWZeUQ_9o/XFIjJJJfoTI/AAAAAAAADFg/LmTE965N3G4dd1owev64Ugj9L2pB3XX2wCLcBGAs/s400/Base%2Bheight%2Bcompare.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Slotta Base, Heroforge, Renedra flat base</td></tr>
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I am planning on making a Warhammer 40k character using the Heroforge site. I will push his height up a bit on the scale (from where their default height starts,) so he isn't too small. The size I made my three fantasy rpg characters is a bit bigger than Red Box and Hasslefree figures (my favorite scale.) In retrospect I might take a little off of what height I made them if I had had a better idea of how they would turn out.<br />
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In closing I have to give Heroforge a big thumbs up. The $19.99 models lived up to my expectations. The $29.99 were better, but I think I am going to go for numbers rather than the additional quality (except for special characters.) <br />
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My advice to anyone buying one for the first time: Play around with all the features and poses. Explore the items and clothes and the scaling of body measurements. There is a considerable amount of content to explore to create your own character.<br />
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Now I have to get these guys painted up!. :)<br />
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Dave of the Dale Wardens Verdict:<br />
Thumbs up to Heroforge Miniatures. Well done sir!<br />
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<br />The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-41048306259962128982018-07-30T12:53:00.000-05:002018-07-30T12:53:50.073-05:00AD&D Los Roth Greyhawk Campaign Session 1 - DS & EE and CL<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-size: small;"><span style="font-family: inherit;">Emily and I met Carlos at the Gary Con 7 FM pre-party. I found him to be a very interesting fellow with a passion for D&D, and especially the Greyhawk setting. He is an engaging story teller and writer. We played in a couple of his private games at GC 9, and signed up for 3 of his event games at GC 10. He's a very competent referee, and has a following, as there are players who sign up for multiple convention sessions of his (myself and Emily included.)</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-size: small;"><span style="font-family: inherit;">He has recently started publishing his own fantasy rpg modules under the name <a href="https://www.facebook.com/caslEntertainment/" target="_blank">casl Entertainment</a>, His first four Greyhawk inspired offerings are out now (of which I have played all) and available on <a href="http://www.drivethrurpg.com/browse/pub/12958/casl-Entertainment" target="_blank">rpg now</a>. </span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-size: small;"><span style="font-family: inherit;">We were traveling and met him and Amanda in Cleveland for the first game session of what will probably be a mostly online game.</span></span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFPrJE_XMqzHdadQbEUHp1HffnT58wMcDGhz0OXJOdzqdgqkoRqttCKeAxY_BKmgso0MHyu1FwxoDu6ZBKdIF2MW4yCPaJSA5e8CabUXIZXMGXGzindWbol_jEMO-FEoHJmtyMKLo0pcU/s1600/map-dyvers.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="629" data-original-width="550" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFPrJE_XMqzHdadQbEUHp1HffnT58wMcDGhz0OXJOdzqdgqkoRqttCKeAxY_BKmgso0MHyu1FwxoDu6ZBKdIF2MW4yCPaJSA5e8CabUXIZXMGXGzindWbol_jEMO-FEoHJmtyMKLo0pcU/s400/map-dyvers.jpg" width="348" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Party was called to meet Leander Delgath in Dyvers...</td></tr>
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<span style="font-size: small;"><span style="font-family: inherit;">Campaign: Greyhawk – Age of Glory</span></span><br />
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<span style="font-size: small;"><span style="font-family: inherit;">DM: Carlos </span></span><br />
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<span style="font-size: small;"><span style="font-family: inherit;">Players:</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;">Amanda- Tarissa, Oeridian Human Druid</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;">Dave- Baran Kaldir, Oeridian / Suel Human Paladin of Trithereon</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;">Emily- Mari, Oeridian Human Ranger</span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;">Jeremy- Jenmar Blodgett, Stout Halfling Druid</span></span><br />
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<span style="font-size: small;"><span style="font-family: inherit;"><i><span>SESSION #1</span></i></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><span>Player
Characters assembled in the Free City of Dyvers, ostensibly to fight the
infamous Slave Lords, by Leader “Dread” Delgath. When they arrive at his tower,
however, the mage is not present. Instead, they are met by awizard named Skye
the Lioness. She informs the Players that a larger, more powerful coalition of
adventurers were assembled by Delgath two years ago to
destroy the fiendish flesh-warper, Markessa. On two successive missions,they
failed to kill her within one of her strongholds. They subsequently returned to
the tower to find a slaughter. Guards were slain and the wizard abducted, most
likely by Markessa herself as a warning of the dangers inherent in crossing
her. Skye admits to the Players that she served Delgath as a spy, and that she
was truly loyal to a wizard in another far-off land. She was placed within his
organization to collect information about Dyvers and the goings-on within the
region. Her master is evidently not of a wicked mien, however, and so after she
informed him of Delgath's abduction, he ordered
her to remain in Dyvers and continue his good work.</span></span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><span>Skye's
plan is, that while she continues to send out groups of adventurers to deal
with the major agents of the Slave Lords, she is quietly assembling a few
smaller groups of adventurers. While the Slavers and their allies have their
attention fully fixed on these worthies, these less-experienced groups have the
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<span style="font-size: small;"><span style="font-family: inherit;"><span>Lords,
while they are at their least-vigilant. In particular, she wants the group to
follow a caravan hauling captured six Halflings along the Att River's banks.
Their destination is a slave camp run by perhaps 20 gnolls. The camp is to be
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<span style="font-size: small;"><span style="font-family: inherit;"><span>contact
of Skye's that will give them further instructions. Finally, they will not have
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evidently, taken a vow of silence) who she completely vouches for as trustworthy.
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equip themselves and set off for the harbor
market in Dyvers.</span></span></span></div>
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
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<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
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<w:LsdException Locked="false" Priority="51"
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
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<span style="font-size: small;"><span style="font-family: inherit;"><span>At
the harbor market, the group rents a mule name Zarah with which to haul needed
supplies. A contract is signed with her Baklunish owner, in which the party
will pay 10sp a day for her services and 15gp if she is slain. They then buy a
hammer, nails, a saw, and two axes from a woodsman merchant at the market, who
advises them that the river (the Att) that flows into the Nyr
Dyv is often flooded at this time of year. The woodsman challenges Jenmar to a
game of darts in order to win a discount, which the Halfling wins easily. The
woodsman is as good as his word and gives them one of their axes for free. He
also gives Jenmar a Halfling smoking pipe and Halfling Smoking Weed. Finally,
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named Smiling Olav. Jenmar considers hiring him as a bodyguard, but Mari
persuades him that he's not to be trusted. In the end, they buy a copious
amount of iron rations (from Olav and are on their way. At this point, the
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reason for the tools and the iron rations).</span></span></span></div>
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<![endif]-->The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-24029447909819736372017-12-06T10:45:00.000-06:002018-07-31T10:50:15.530-05:00Rogue Trader RPG Session 8: Battle of the Shard Halo<div class="separator" style="clear: both; text-align: center;">
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<br /></div>
<br />
Lord Captain Regis Krell of House Xerxes (Rogue Trader)<br />
Captain Mikkos Krell of House Xerxes (Rogue Trader)<br />
Cort Gillam (Astropath Transcendent)<br />
Torian Aurelius (Navigator)<br />
Atticus Fidelus (Arch-Militant)<br />
Brother Bron (Missionary)<br />
Athena Veritas (Seneschal)<br />
**CLASSIFIED**(Explorator)<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<span style="font-family: "courier new" , "courier" , monospace;">++++++++++++++++++++++++++++++++++++++++<br />
+++DATE 2731017 M41<br />
+++REF 0412/LOG/RKX<br />
+++AUTH RKRELLX 0823.74<br />
+++RE BATTLE OF THE SHARD HALO<br />+++THOUGHT: THE SAME HAMMER THAT SHATTERS THE GLASS FORGES THE STEEL<br />
+++START LOG ENTRY<br />-THE RIGHTEOUS PATH LOCATED IN THE SHARD HALO, BEACHED ON AN ASTEROID.<br />-SCANS DETECT MASSIVE HULL BREACH. ENTIRE SHIP SEEMS TO BE RESTING AT A SIGNIFICANT PITCH.<br />-HADARAK FEL'S SHIP, THE FEL HAND, DETECTED; A MODIFIED FIRESTORM CLASS NAVAL FRIGATE.<br />-A SUCCESSFUL FOCUSED AUGURY SCAN REVEALS THE FEL HAND EQUIPPED WITH WARP ENGINE, VOID SHIELD, COMMAND BRIDGE, SUNSEAR LASER BATTERY.<br />-THE HAMMER OF HEPHAESTUS AND THE MERCHANT TRADER GERANIA (UNDER COMMAND OF MIKKOS KRELL)ENGAGE THE FEL HAND. HOUSE XERXES IS VICTORIOUS AND HADARAK FEL ADMITS OUR RIGHTFUL CLAIM TO THE RIGHTEOUS PATH.<br />-RECONNAISSANCE AND INVESTIGATIVE TEAMS DISPATCHED TO THE CRIPPLED SHIP WITH RECOVERY OPERATIONS TO BEGIN AS SOON AS IT IS DEEMED SAFE.</span><span style="font-family: "courier new" , "courier" , monospace;"><span style="font-family: "courier new" , "courier" , monospace;"><br />+++END LOG ENTRY<br />
++++++++++++++++++++++++++++++++++++++++</span></span><br />
<span style="font-family: "courier new" , "courier" , monospace;"><span id="goog_1185624748"></span><span id="goog_1185624749"></span><br /></span>
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<br />The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-88730772352155394532017-11-06T12:47:00.000-06:002017-11-13T12:49:12.002-06:00Rogue Trader RPG Session 7: Magoros Prime<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-sY2AuWvtO2Y/WYOHgqueKuI/AAAAAAAAC-w/e41TZ-OeqxQbA95ovAG0Jg59ua8xP7GIwCPcBGAYYCw/s1600/rogue-trader-logo-lg.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="271" data-original-width="500" height="173" src="https://2.bp.blogspot.com/-sY2AuWvtO2Y/WYOHgqueKuI/AAAAAAAAC-w/e41TZ-OeqxQbA95ovAG0Jg59ua8xP7GIwCPcBGAYYCw/s320/rogue-trader-logo-lg.png" width="320" /></a><br /></div>
<div class="separator" style="clear: both; text-align: left;">
Lord Captain Regis Krell of House Xerxes (Rogue Trader)<br />
Captain Mikkos Krell of House Xerxes (Rogue Trader)<br />
Cort Gillam (Astropath Transcendent)<br />
Torian Aurelius (Navigator)<br />
Atticus Fidelus (Arch-Militant)<br />
Brother Bron (Missionary)<br />
Athena Veritas (Seneschal)<br />
**CLASSIFIED**(Explorator)<br />
<span style="font-family: "Courier New",Courier,monospace;">++++++++++++++++++++++++++++++++++++++++<br />
+++DATE 2720017 M41<br />
+++REF 2410/LOG/RKX<br />
+++AUTH RKRELLX 0823.74<br />
+++RE MAGOROS PRIME<br />
+++THOUGHT: THE EMPEROR'S MERCY IS NEITHER TO FORGIVE NOR TO FORGET BUT TO ACCEPT...<br />
+++START LOG ENTRY<br />
-INVESTIGATION OF MAGOROS SECONDUS, THE SOURCE OF THE ENGERY SIGNAL AND ORK SPACESHIP.<br />
-SEVERAL STRANGE MAZE-LIKE STRUCTURES, SIMILAR TO WHAT IS FOUND ON MAGOROS PRIME.<br />
-APPEARS TO BE BEAMING ENERGY READINGS TO THE PLANET.<br />
-ELDAR USED THIS "ENERGY WEB" BUT THE STRUCTURES ARE NOT ELDAR-MADE. OFF-WHITE MATERIAL. FEATURELESS.<br />
-PLANT LIFE DETECTED.<br />
-NOT BREATHABLE ATMOSPHERE.<br />
-FAINT ENERGY SPIKES AND VOLCANIC ACTIVITY.<br />
-ORK SPACECRAFT APPEARS TO HAVE CRASHED. LARGE CRATER ON APPROACH.<br />
-THERE ARE SEVERAL "TOWERS" CONSTRUCTED OUTSIDE OF SHIP. TRAIN TRACKS
AIMED TOWARDS PLANET. ORK BUILT WITH BLACKENED/SCORCHED TOPS.<br />
-MAGOROS PRIME: DUSTY PLANET WITH NO PLANT LIFE. SIMILAR BUILDINGS/STRUCTURES BUT PERHAPS A SIMPLER, MORE ELEGANT DESIGN.<br />
-SOME PSY-WARP SENSATION DETECTED IN THE CITY LIKE STRUCTURES.<br />
-AN UNIDENTIFIED LIGHTER TOOK OFF FROM NEAR THE SUPERSTRUCTURE UPON OUR ARRIVAL. TRACKS LEADING INTO THE MAZE.<br />
-RAGS DISCOVERED. TORN COARSE CLOTH. POPPING NOISES HEARD IN THE DISTANCE.<br />
-TEAM LEAD BY ATTICUS FIDELUS AND CORT GILLAM ENCOUNTER A GROUP OF SIX HUMANS FIGHTING SIX ORKS.<br />
-THE LEADER OF THE HUMANS WAS LADY ASH OF THE FEL HAND.<br />
-ENTERED LARGE CRYSTALINE STRUCTURE. AUDIBLE WIND-CHIME TYPE NOISES AND
HUNDREDS OF SMALL LIGHTS FLOATING AROUND THE INTERIOR. BOTH LUMINOUS AND
DARK, SEEING STRANGE ANGLES. INTERIOR IS VASTLY LARGER THAN IT SHOULD
BE.<br />
-MIRROR-SEA OF STARS AND PLANETS. CAN MOVE EVENTS FORWARDS AND BACKWARDS
IN TIME. CORT GILLAM CONNECTS WITH THE PSY ENERGY IN THE STRUCTURE AND
WITNESSES THE TREASURE SHIP CRASHING INTO THE SHARD HALO.<br />
-WITH LOCATION NOTED, PARTY RACES BACK TO SHIP, LEAVING LADY ASH
BEHIND...AND IT APPEARS THE FEL HAND LEFT HER BEHIND ON MAGOROS PRIME AS
WELL.<br />
+++END LOG ENTRY<br />
++++++++++++++++++++++++++++++++++++++++</span></div>
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<br /><br /><br /><br />The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-70108092689040104992017-10-23T20:49:00.001-05:002017-10-25T16:18:29.343-05:00Rogue Trader RPG Session 6: Footfall to Magoros<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: "times" , "times new roman" , serif;"><span style="font-size: small;"><br /><br />Lord Captain Regis Krell of House Xerxes (Rogue Trader)<br />Captain Mikkos Krell of House Xerxes (Rogue Trader)<br />
Cort Gillam (Astropath Transcendent)<br />
Torian Aurelius (Navigator)<br />
Atticus Fidelus (Arch-Militant)<br />
Brother Bron (Missionary)<br />
Athena Veritas (Seneschal)<br />**CLASSIFIED**(Explorator)<br />
++++++++++++++++++++++++++++++++++++++++ <br /><span style="font-family: "courier new" , "courier" , monospace;">+++DATE 2711017 M41<br />
+++REF 1710/LOG/RKX<br />
+++AUTH RKRELLX 0823.74<br />
+++RE FOOTFALL-MAGOROS<br />
+++THOUGHT: IT IS NOT THE HORROR OF WAR THAT TROUBLES ME BUT THE UNSEEN HORRORS OF PEACE.<br />
+++START LOG ENTRY<br />
-NOTED THAT CAPTAIN MIKKOS KRELL'S SHIP SHALL HENCE FORTH BE RECORDED AS GERÁNIA,
WITH A FULL CREW OF 9,000, WITH APPROXIMATELY 3,000 OF THEM BEING
SERVITORS. THE SHIP CURRENTLY IS CREWED BY 3,000 SERVITORS AND
APPROXIMATELY 2,000 MEN.<br />
-BOARDING
PARTY ACTION WITH STYGIAN REAVER PIRATE SHIP. WE ESTIMATE THEIR LOSSES
AT 1,000 MEN. WE LOST 18 MEN AND HAVE AN ADDITIONAL 54 WOUNDED.<br />
-5,360 PEOPLE PROCESSED AS PRISONERS WITH 4,200 SUITABLE CANDIDATES FOR HOUSE XERXES AND 1,160 TRANSFERRED TO GERÁNIA TO BE PROCESSED INTO SERVITORS.<br />
-TOTAL ELAPSED TIME: 8 HOURS.<br />-SECURED
AN ADDITIONAL 4 ARVUS LIGHTERS AND 4 HEAVY CARGO MOVERS BRINGING OUR
TOTALS TO 12 ARVUS LIGHTS AND 6 HEAVY CARGO MOVERS.<br />-CREW DISCOVERED A
SPACE MINE ATTACHED TO THE HULL OF THE HAMMER OF HEPHAESTUS. DETERMINED
TO BE A LEECH MINE THAT FORTUNATELY FAILED TO DETONATE.<br />-CONTINUED TRAVEL TO FOOTFALL, TAKING APPROXIMATELY 6 DAYS OF TRAVEL TIME (~10 DAYS REALTIME).<br />-ARRIVED
AT FOOTFALL AND RENDEZVOUSED WITH CAPTAIN HUYDERMAN AND HIS CREW OF 12,
WHO WERE SENT AHEAD FROM PORT WANDER TO ESTABLISH HOUSE XERXES PRESENCE
AT FOOTFALL.<br />-LEARNED 3 MEN WERE LOST TO A GUNFIGHT WITH NARCO GANGERS.<br />-DISCOVERED MY FATHER NEVER ARRIVED AT FOOTFALL AND WAS LOST SOMEWHERE BETWEEN PORT WANDER AND HERE.<br />-THE FEL HAND ARRIVED HERE 6 HOURS AGO AND QUICKLY LEFT, WE ASSUME TOWARDS MAGOROS.<br />-DECIDED
TO LEAVE 50 PEOPLE HERE ON FOOTFALL TO ESTABLISH TRADE AND POSSIBLE
BUSINESS OPPORTUNITIES. 25 ARMED GUARDS AND 25 SUPPORT STAFF. LEAVE THEM
THE OBSCURA OBTAINED BACK ON PORT WANDER TO SELL.<br />
-SISTER ATIKAI IS DELIVERED TO FOOTFALL, WHERE SHE WILL CONTINUES HER CRUSADE. <br />
-PREPARE TO LEAVE FOR MEGOROS, APPROXIMATELY 10 DAYS TRAVEL TIME.<br />-MEGOROS
SYSTEM IS DOMINATED BY A WHITE DWARF DYING PULSAR WITH RADIATION BLASTS
OCCURRING EVERY 102 MINUTES. FROZEN ASTEROID BELT KNOWN AS THE SHARD
HALO.<br />-MAGOROS MINOR IS THE PLANET CLOSET TO THE PULSAR, A BURNT CINDER OF A WORLD WITH HIGH RADIATION LEVELS. DEAD PLANET<br />
-MAGOROS
PRIME IS THE LARGER PLANET AND CONTAINS A NUMBER OF RUINS, APPEARING IN
AN ALMOST LABYRINTH-LIKE DESIGN. ONE OF THE RUINS ON THE FAR SIDE OF
THE PLANT DISPLAYS AN ENERGY READING. DETECT AN UNUSUAL STRUCTURE ABOVE,
ALMOST AN ELONGATED PYRAMID. ENERGY AND POWER SPIKES APPEAR TO BE
TRANSMITTING FROM THE MOON, MAGOROS SECONDUS, TO BE RECEIVED AT THIS
STRUCTURE.<br />
-MAGOROS SECONDUS, THE LONE MOON OF MAGOROS PRIME, APPEARS
TO BE A MOSTLY FROZEN WORLD WITH REMNANTS OF A ONCE JUNGLE
CLIMATE/ENVIRONMENT. BLASTS OF STEAM CAN BE DETECTED ON THE SURFACE.<br />
-A CRASHED ORK VESSEL DETECTED ON THE SURFACE OF THE MOON.<br />
+++END LOG ENTRY</span><br />
++++++++++++++++++++++++++++++++++++++++</span></span><a href="https://2.bp.blogspot.com/-Cp7tPsf_g8M/We6Y89X0w_I/AAAAAAAADBI/d4T2xn4Ob4UbRB0sARvb7QFDZDe76Mp2wCLcBGAs/s1600/IMG_3478.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://2.bp.blogspot.com/-Cp7tPsf_g8M/We6Y89X0w_I/AAAAAAAADBI/d4T2xn4Ob4UbRB0sARvb7QFDZDe76Mp2wCLcBGAs/s320/IMG_3478.JPG" width="320" /></a>The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-88577859716845667812017-10-13T15:24:00.001-05:002017-10-13T15:31:45.763-05:00Rogue Trader RPG Session 5: The Battleground<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: inherit;"><span style="font-family: "courier new" , "courier" , monospace;"><span style="font-family: inherit;"><span style="font-family: "times" , "times new roman" , serif;">Lord Captain Regis Krell of House Xerxes (Rogue Trader)<br />
Lord Captain Mikkos Krell of House Xerxes (Rogue Trader)<br />
Cort Gillam (Astropath Transcendent)<br />
Torian Aurelius (Navigator)<br />
Atticus Fidelus (Arch-Militant)<br />
Brother Bron (Missionary)<br />
Athena Veritas (Seneschal)<br />**CLASSIFIED**(Explorator)</span></span><br />
</span></span><span style="font-family: "eurostile"; font-size: xx-small;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-family: "eurostile";">++++++++++++++++++++++++++++++++++++++++<br />
+++DATE 2702017 M41<br />
+++REF 1010/LOG/RKX<br />
+++AUTH RKRELLX 0823.74<br />
+++RE THE BATTLEGROUND<br />+++THOUGHT: TRUE FAITH IS BLIND AND JUSTIFIED.<br />
+++START LOG ENTRY<br />
-REVIEWED STATUS OF THE HAMMER OF HEPHAESTUS, HAVOC CLASS MERCHANT RAIDER<br />-24,000 FULL CREW, CURRENTLY AT 20,500 (85.4%)<br />-WOLF IN SHEEP CLOTHING. DISGUISED SYSTEMS INCLUDE SUNSEAR WEAPON, BARRACKS AND RETRO THRUSTERS.<br />-SHIP IS REBELLIOUS.<br />-BEFORE LEAVING PORT WANDER, REQUEST RECEIVED FROM PRIEST JOHANES, TO TRANSFER SISTER ATIKAI AND HER RETINUE TO FOOTFALL. DISCOVERED HER RETINUE CONSISTS OF 220 FANATICAL FOLLOWERS, MOST ARMED WITH WEAPONS.<br />-SMALL CEREMONY HELD FOR GENERAL ZERO, WHO SURPRISED US WITH GIFTS INCLUDING A MONO-MOLECULE DAGGER, SINGLE-SHOT HAND CANNON, HIGH-END PROVISIONS AND FOUR FIGHTER JETS COMPLETE WITH MAINTENANCE CREW. GENERAL ZERO'S GENEROSITY SHALL NOT BE FORGOTTEN.<br />-DEPARTED PORT WANDER VIA ZONE 15, THE SAME ZONE THE FEL HAND LEFT FROM. DISCOVERED MY FATHER LEFT VIA PASSAGE 27, WHICH IS CURRENTLY BLOCKADED FOR SOME UNKNOWN REASON.<br />-ASSISTANT NAVAGATOR JESSE BENNETT WAS ABLE TO NAVIGATE COMPLEX WARP EDDIES THAT PROVED DIFFICULT FOR TORIAN AURELIUS, WHO HAS BEEN RECOVERING FROM MENTAL FATIGUE.<br />-AFTER APPROXIMATELY SIX DAYS, THE HAMMER OF HEPHAESTUS ARRIVED AT THE TEMPLE, ONLY TO RECALIBRATE OUR SYSTEMS AND PREPARE FOR THE NEXT JUMP. <br />-THE TEMPLE APPEARS TO BE A DEAD SYSTEM, COMPLETELY SYMMETRICAL AND OFTEN USED AS A SYMBOL IN THE EMPEROR'S TAROT DECK.<br />-CONTINUED TO AREA KNOWN AS THE BATTLEGROUND, WHERE THE WARPSTORMS WERE CLEAR, BUT MASSIVE AMOUNTS OF SHIP AND HULK DEBRIS RESULTS IN AN ALMOST JUNKYARD APPEARANCE.<br />-AUGERMASTER DALTON RECEIVES A FAINT DISTRESS BEACON CLAIMING TO BE FROM THE PENITENT TRAVELER, A KNOWN PILGRIMAGE SHIP CONTAINING APPROXIMATELY 2,000 PASSENGERS. VISUAL CONFIRMATION RECEIVED.<br />-RECEIVED VOX TRANSMISSION FROM KNOWN ROGUE TRADER JON QUIN SAUL, AN ASSOCIATE OF MY FATHER, WARNING US THAT WE ARE HEADED INTO A TRAP, BUT THAT WE WERE TO NOT ADJUST OUR COURSE.<br />-THE HAMMER OF HEPHAESTUS'S GELLER FIELDS ACT UP. JUMPING INTO THE WARP IS NOT AN OPTION.<br />-HELMSMAN PAYTAS LONG CAUTIOUSLY BRINGS US TOWARDS THE PENITENT TRAVELER AS TWO WOLFPACK RAIDERS FROM THE STYGIAN REAVERS PIRATE CLAN EMERGED.<br />-BLESSINGS FROM THE EMPEROR GRANTED US VICTORY AS ONE RAIDER SHIP WAS DISABLED AND THE OTHER FLED THE BATTLEGROUND.<br />-PHYROUS DUMARFAK CONTACTED FROM THE PENITENT TRAVELER. ARRANGEMENTS ARE MADE WITH ROGUE TRADER JON QUIN SAUL TO DIVIDE ANY SPOILS FROM THE ENGAGEMENT.<br />-DUE TO INCREASING INSTABILITY WITH SISTER ATIKAI'S FOLLOWERS (AND SOME OF OUR CREW), IT HAS BEEN DECIDED THAT ATIKAI SHALL BE TRANSFERRED TO THE OTHER SHIP, WHERE HER ENERGIES CAN BE SPENT HELPING TO CLEANSE ANY WARP TAINT LEFT ON THE SHIP. ARBITER LARSON TO HEAD TRANSFER.<br />-THE PENITENT TRAVELER IS TO REMAIN AT THE BATTLEGROUND UNTIL REPAIRED.<br />-BOARDING ACTION INITIATED AGAINST DAMAGED RAIDER SHIP.<br />+++END LOG ENTRY<br />
++++++++++++++++++++++++++++++++++++++++</span></span></span></span><br />
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<br />The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-17754205180454319272017-09-25T19:57:00.001-05:002017-09-25T20:14:15.666-05:00Rogue Trader RPG Session 4: Nina Cairo<div class="separator" style="clear: both; text-align: center;">
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
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<span style="font-family: inherit;"><span style="font-family: "courier new" , "courier" , monospace;"><span style="font-family: inherit;"><span style="font-family: Times,"Times New Roman",serif;">Lord Captain Regis Krell of House Xerxes (Rogue Trader)<br />
Lord Captain Mikkos Krell of House Xerxes (Rogue Trader)<br />
Cort Gillam (Astropath Transcendent)<br />
Torian Aurelius (Navigator)<br />
Atticus Fidelus (Arch-Militant)<br />
Brother Bron (Missionary)<br />
Athena Veritas (Seneschal)<br />**CLASSIFIED**(Explorator)</span></span><br />
</span></span><span style="font-family: "eurostile"; font-size: xx-small;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-family: "eurostile";">++++++++++++++++++++++++++++++++++++++++<br />
+++DATE 2697017 M41<br />
+++REF 1209/LOG/RKX<br />
+++AUTH RKRELLX 0823.74<br />
+++RE PORT WANDER<br />
+++THOUGHT: RUTHLESSNESS IS THE KINDNESS OF THE WISE.<br />
+++START LOG ENTRY<br />
-ERRATA: REGAN KRELL PURCHASED MAP FROM CARTOGRAPHERS GUILD, NOT THE NAVIGATORS GUILD AS PREVIOUSLY NOTED.<br />
-JOINED BY MISSIONARY BROTHER BRON AND SENESCHAL ATHENA VERITAS.<br />
-LEARNED THAT THE DEPARTMENT OF OECONOMICS DOES NOT HAVE THE PROPER
RESOURCES TO FULLY INVESTIGATE THE CAIRO OPERATION AND THEIR APPARENT
LACK OF TITHES HERE ON PORT WANDER.<br />
-LEARNED THAT THE MYSTERIOUS "VARGO" WHO SOLD REGAN KRELL HIS MAP
BELONGED TO A SECT THAT DIDN'T WANT THE EXPANSE TO BE EXPLORED. WAS THE
MAP A TRAP?<br />
-MNEMOLITH INVESTIGATED. ROD WITH AN IMAGE OF A SYSTEM/STELLAR LOCATION.
STAR IN CENTER OF SYSTEM IS A PULSAR, A DISTINCT NEBULA. DUST-WORLD IN A
FROZEN HALO.<br />
-REVIEWED INFORMATION ON THE LOST TREASURE SHIP, THE RIGHTEOUS PATH AND
IT'S WARLORD/FREE CAPTAIN RYN.POSSIBLE RICHES ACQUIRED MAY INCLUDE THE
PEOPLE/GENES OF TALISAR. RYN AND HIS SHIP RUMORED TO BE CAUGHT IN
WARPSTORM AND LOST FOREVER.<br />
-POSSIBLE ACTIONS AT THIS POINT:<br />
1. INVESTIGATE TREASURE SHIP THE RIGHTEOUS PATH<br />
2. INVESTIGATE LOCATION OF REGAN KRELL<br />
3. FOLLOW UP WITH CAIRO FAMILY MEMBERS NINA AND MASON<br />
4. INVESTIGATE HOUSE FEL ACTIVITY<br />
5. REPAIR DAMAGED SHIP ICARUS SOARING<br />
-OBSCURA TRANSPORTED ON LORD CAPTAIN MIKKOS KRELL'S SHIP<br />
-ARRANGED MEETING BETWEEN LORD CAPTAIN REGIS KRELL AND NINA CAIRO AT
SITE OF FORMER OBSCURA MANUFACTORUM. CORT GILLAM ABLE TO DETECT LIES
TOLD BY CAIRO, WHO WAS THE ONE WHO CHANGED THE DEAL WITH STONE NEWMAN.
NINA CAIRO ASSURED US THAT MASON CAIRO WILL NO LONGER BE AN ISSUE TO
HOUSE XERXES.<br />
-MONEY LAUNDERING OPERATION WITH HOUSE CAIRO ESTABLISHED AS PLANNED.
OBSCURA MANUFACTORUM TO BE TRANSITIONED TO A REJUV FACILITY.<br />
-GENERAL ZERO APPOINTED TO HEAD HOUSE XERXES OPERATIONS HERE AT PORT WANDER UPON RETIREMENT.<br />
-RECORDS OF THE STATION LOG REVEAL THE FEL HAND SHIP LEFT PORT 6 HOURS AFTER THE INCIDENT AT THE COURT OF THE DEAD.<br />
-DECIDED TO LEAVE 200 TROOPS WITH GENERAL ZERO AT PORT WANDER AND WILL BRING THE REMAINING 300 TROOPS WITH US.<br />
-ATTICUS FIDELUS INQUIRED AT LOCAL DRINKING ESTABLISHMENT AND DISCOVERED
THAT THE MEGOROS SYSTEM ON THE OTHER SIDE OF THE MAW MAY MATCH THE
MYSTERIOUS NEBULA SYSTEM FROM THE MNEMOLITH.<br />
-SCRIBNER JOURN, MASTER MAPMAKER PROVIDED INFORMATION ON HOW TO GET TO
MEGOROS FROM FOOTFALL. COMMON QUALITY ASTRONOMICAL DATA. ALSO REQUESTED
TRANSPORT OF 10-15 BOXES OF BOOKS.<br />
-WHILE NOT EXPLICITLY HERETICAL, THE BOOKS CONTAIN TRAVEL JOURNALS WRITTEN IN FORMAL AND HIGH GOTHIC.<br />
+++END LOG ENTRY<br />
++++++++++++++++++++++++++++++++++++++++</span></span></span></span><br />
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The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-35433005685653543422017-09-07T16:27:00.002-05:002017-09-07T16:32:08.788-05:00Rogue Trader RPG Session 3: The Court of the Dead<div class="separator" style="clear: both; text-align: center;">
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<a href="https://2.bp.blogspot.com/-sY2AuWvtO2Y/WYOHgqueKuI/AAAAAAAAC-w/e41TZ-OeqxQbA95ovAG0Jg59ua8xP7GIwCPcBGAYYCw/s1600/rogue-trader-logo-lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /><img border="0" data-original-height="271" data-original-width="500" height="173" src="https://2.bp.blogspot.com/-sY2AuWvtO2Y/WYOHgqueKuI/AAAAAAAAC-w/e41TZ-OeqxQbA95ovAG0Jg59ua8xP7GIwCPcBGAYYCw/s320/rogue-trader-logo-lg.png" width="320" /></a></div>
<br />
<br />
Lord Captain Regis Krell of House Xerxes (Rogue Trader)<br />
Lord Captain Mikkos Krell of House Xerxes (Rogue Trader)<br />
Cort Gillam (Astropath Transcendent)<br />
Torian Aurelius (Navigator)<br />
Atticus Fidelus (Arch-Militant)<br />
<br />
**CLASSIFIED**(Missionary)<br />
**CLASSIFIED**(Explorator)<br />
<span style="font-size: small;"><br />
</span><span style="font-size: xx-small;"><span style="font-size: x-small;"><span style="font-size: small;">++++++++++++++++++++++++++++++++++++++++<br />
<span style="font-family: "eurostile";">+++DATE 2683017 M41<br />
+++REF 0509/<span class="glossaryitem">LOG</span>/RKX<br />
+++AUTH RKRELLX 0823.74<br />
+++RE PORT WANDER<br />
+++THOUGHT: BETTER CRIPPLED IN BODY THAN CORRUPT IN MIND.<br />
+++START LOG ENTRY<br />
</span><span style="font-family: "eurostile";"><span style="font-family: "eurostile";">-TOOK
CUSTODY OF FOUR GUNMEN AND EIGHT LAB TECHNICIANS FROM OCSCURA
MANUFACTORIUM FACILITY. WILL DETERMINE FATE OF SURVIVORS AT LATER DATE.
CONSIDERING INCORPORATING TECHNICIANS INTO HOUSE XERXES OPERATIONS.<br />
-ASTROPATH TRANSCENDENT CORT GILLAM WAS ABLE TO USE SANCTIONED PSYCHIC
ABILITIES AND INTERROGATE TECHNICIAN, LEARNING THAT THIS WAS A PROJECT
OF ONE MASON CAIRO, A NEPHEW OF NINA CAIRO, WHO IS ALWAYS FOUND WITH HIS
BODYGUARD "CUZ."<br />
-IT WAS KNOWN THAT THE ADEPTES ARBITES AND DEPARTMENT OF OECONONICA WAS
INVESTIGATING THE CAIRO OPERATION FOR FAILURE TO FILE THE APPROPRIATE
TITHES.<br />
-DISPATCHED OUR MISSIONARY TO INQUIRE WITH LOCAL ECCLESIARCHY.<br />
-NAVIGATOR TORIAN AURELIUS RETURNED FROM NAVIGATORS GUILD LEARNING THAT
THE INDIVIDUAL WHO SOLD REGAN KRELL THE MAP WAS NAMED VARGO, WHO IS
CURRENTLY UNACCOUNTED FOR.<br />
-TORIAN AURELIUS MET WITH FELLOW NAVIGATOR PONTIUS, WHO OFFERED A COMMON
QUALITY MAP TO FOOTFALL, WITH 4 JUMP POINTS: BATTLEGROUND, THE WITCH
CURSED WORLD, THE TEMPLE, THE HERMITAGE AND FINALLY DEWAIN'S FOOTFALL.<br />
-</span></span><span style="font-family: "eurostile";"><span style="font-family: "eurostile";">COMMANDER ILMAN PROVIDED A TOUR OF THE BATTLE DAMAGED SHIP, ICARUS SOARING. CURRENTLY THERE ARE NO WARP CAPABILITIES.<br />
-POTENTIAL FOR REPAIR/UPGRADE<br />
-RESPONDED TO MESSAGE TO MEET WITH DR. ORBEST DRAY AT LOCAL MARKET AREA
KNOWN AS THE COURT OF THE DEAD. DRAY APPEARS TO BE A LOYAL HOUSE XERXES
SERVANT, CURRENTLY DEALING IN SALVAGED ELECTRONIC COMPONENTS. SERVED
UNDER GREAT GRANDFATHER REMUS KRELL ON THE EMPEROR'S TESTAMENT WITH A
CAPTAIN VOSS KARLORN. OFFERED GENE-SEALED SCROLL UNLOCKED UPON TOUCHING.
RECEIVED A DISTRESS MESSAGE/ECHO FROM THE WARP ALLUDING TO THE FAMED
TREASURE SHIP, RIGHTEOUS PATH.<br />
-A CYBERNETIC BIRD DESCENDED AND TOOK SCROLL AND WE WERE AMBUSHED BY 4
INDIVIDUALS HIDING IN MARKET. NAVIGATOR AURELIUS AND ASTROPATH
TRANSCENDENT GILLAM DETECTED PSYCHIC PRESENCE WATCHING INCIDENT FROM
WALKWAY ABOVE. ROBOTIC RAVEN AND ASSAILANTS NEUTRALIZED, REVEALING
SYMBOL OF HOUSE FEL AND HADARAK FEL.<br />
-SGT. TARGOS OF LOCAL ARBITES OFFERS ESCORT BACK TO XERXES CHAPTER
HOUSE. TARGOS INTRODUCES US TO HEAD OF LOCAL ARBITES, KYRA BALKYRAN.</span><br />
</span><span style="font-family: "eurostile";">+++END LOG ENTRY</span><br />
++++++++++++++++++++++++++++++++++++++++</span></span></span><br />
<span style="font-size: xx-small;"><span style="font-size: x-small;"><a href="https://4.bp.blogspot.com/-Ie3mAOhUyNE/WbG48oxV_oI/AAAAAAAAC_c/vQSqiq7Du6UBNxqcJRXu2bo3rj6URfVpwCEwYBhgL/s1600/FullSizeRender.jpeg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1307" height="320" src="https://4.bp.blogspot.com/-Ie3mAOhUyNE/WbG48oxV_oI/AAAAAAAAC_c/vQSqiq7Du6UBNxqcJRXu2bo3rj6URfVpwCEwYBhgL/s320/FullSizeRender.jpeg" width="261" /></a></span></span>The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-11784240582491099622017-08-24T12:59:00.000-05:002017-09-07T16:31:59.454-05:00Rogue Trader RPG Session 2: Obscura<div class="separator" style="clear: both; text-align: center;">
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<br />
The Dale Wardens were able to squeeze in another session of Rogue Trader this week. The investigations at Port Wander led us to a rival family's obscura den/manufactorum operating on our turf. Unacceptable!<br />
<br />
Lord Captain Regis Krell of House Xerxes (Rogue Trader)<br />
Lord Captain Mikkos Krell of House Xerxes (Rogue Trader)<br />
Cort Gillam (Astropath Transcendent)<br />
Torian Aurelius (Navigator)<br />
Atticus Fidelus (Arch-Militant)<br />
<br />
**CLASSIFIED**(Missionary)<br />
**CLASSIFIED**(Explorator)<br />
<br />
<span style="font-size: x-small;"><span style="font-size: small;">++++++++++++++++++++++++++++++++++++++++<br />
<span style="font-family: "eurostile";">+++DATE 2603017 M41<br />
+++REF 2208/<span class="glossaryitem">LOG</span>/RKX<br />
+++AUTH RKRELLX 0823.74<br />
+++RE PORT WANDER<br />
+++THOUGHT: A BROAD MIND LACKS FOCUS<br />
+++START LOG ENTRY<br />
</span><span style="font-family: "eurostile";"><span style="font-family: "eurostile";">-WELCOMED LORD CAPTAIN MIKKOS KRELL OF HOUSE XERXES TO PORT WANDER.<br />
-SENESCHAL VINEOUS D</span></span><span style="font-family: "eurostile";"><span style="font-family: "eurostile";"><span style="font-family: "eurostile";"><span style="font-family: "eurostile";">ISCOVERED
THAT BEFORE HE DISAPPEARED, REGAN KRELL PURCHASED WARP ROUTE MAPS FROM
SOMEONE AT THE NAVIGATORS GUILD WHO IS NO LONGER EMPLOYED THERE.
DISPATCHED NAVIGATOR TORIAN AURELIUS TO INVESTIGATE.<br />
-VINEOUS ALSO SUGGESTED INQUIRING WITH GENERAL ZERO ABOUT QUESTIONABLE DEALINGS HERE AT PORT WANDER.<br />
-</span></span>SELECT ADVISORS ACCOMPANIED LORD CAPTAIN MIKKOS AND
MYSELF TO DINNER WHERE WE LEARNED MORE OF HOUSE XERXES BUSINESS DEALINGS
AND ARRANGEMENTS HERE AT THE PORT.<br />
-STONE NEWMAN, WHO HAD BEEN IN CHARGE OF HOUSE XERXES OPERATIONS AT PORT
WANDER HAS GONE MISSING, POSSIBLY RELATING TO NINA CAIRO AND RECENT
OFFERS OF MONEY LAUNDERING USING HOUSE XERXES ESTABLISHMENTS.<br />
-AFTER STONE NEWMAN'S DISAPPEARANCE, JAN CARON TOOK OVER HOUSE XERXES OPERATIONS.<br />
-RECENT ARMED ROBBERY OF A HOUSE XERXES GAMBLING FACILITY AT
APPROXIMATELY 3PM. MANAGER LEO SHOWN ON VIDEO ENTERING BACK DOOR BEING
FOLLOWED BY A SURGE OF ~10 MEN. NO SHOOTING. JAN CARON OPENED SAFE FOR
ROBBERS, WHO TOOK APPROXIMATELY 3 DAYS WORTH OF REVENUE.<br />
-INVESTIGATION OF MANAGER LEO'S HAB UNIT REVEALED NOTHING. ASSUME
MANAGER HAS FLED PORT WANDER TO AVOID REPERCUSSIONS OF HOUSE XERXES
AND/OR CAIRO.<br />
-NINA CAIRO HAS ENCROACHED ON HOUSE XERXES TERRITORY AND SET UP AN OBSCURA DEN/MANUFATORUM.<br />
-ARCH-MILITANT ATTICUS FIDELUS AND ASTROPATH TRANSCENDENT CORT GILLAM
SENT TO DISRUPT OPERATIONS WITH SMALL DETACHMENT OF HOUSE XERXES TROOPS,
INCLUDING GENERAL ZERO AND MR. THETA. MET WITH SIGNIFICANT RESISTANCE.
SEVERAL TECHNICIANS APPREHENDED AND WILL BE QUESTIONED.<br />
-FUTURE OF OBSCURA FACILITY UNCERTAIN.</span><br />
</span><span style="font-family: "eurostile";">+++END LOG ENTRY</span><br />
++++++++++++++++++++++++++++++++++++++++</span><br /><br /><br /><span id="goog_1849051565"></span><span id="goog_1849051566"></span></span><br />
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<span style="font-size: x-small;"><a href="https://1.bp.blogspot.com/-5x4lYzifkRw/WZ8SpFCw-oI/AAAAAAAAC_Q/WTYQrjMOX58UfH7yiGCyECUzt5Cp2wxpgCEwYBhgL/s1600/IMG_3029.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://1.bp.blogspot.com/-5x4lYzifkRw/WZ8SpFCw-oI/AAAAAAAAC_Q/WTYQrjMOX58UfH7yiGCyECUzt5Cp2wxpgCEwYBhgL/s320/IMG_3029.JPG" width="320" /></a></span><a href="https://2.bp.blogspot.com/-IS0TdPf6pQE/WZ8SpZGdxxI/AAAAAAAAC_Q/pXs26Y4A_9o40GCSTweh_fHx34E82N9PwCEwYBhgL/s1600/IMG_3031.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://2.bp.blogspot.com/-IS0TdPf6pQE/WZ8SpZGdxxI/AAAAAAAAC_Q/pXs26Y4A_9o40GCSTweh_fHx34E82N9PwCEwYBhgL/s320/IMG_3031.JPG" width="320" /></a>The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-4771345558867892682017-08-03T15:39:00.000-05:002017-08-03T15:39:52.624-05:00Rogue Trader RPG Session 1<div class="separator" style="clear: both; text-align: center;">
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<br />We had our first Rogue Trader RPG session this week. Here are the characters so far:<br /><br />Lord Captain Regis Krell of House Xerxes (Rogue Trader)<br />Cort Gillam (Astropath Transcendent)<br />Torian Aurelius (Navigator)<br />**CLASSIFIED** (Arch-Militant)<br />**CLASSIFIED**(Rogue Trader)<br />**CLASSIFIED**(Missionary)<br />**CLASSIFIED**(Explorator)<br /><br />++++++++++++++++++++++++++++++++++++++++<br />
<span style="font-family: Eurostile;">+++DATE 2587017 M41<br />
+++REF 0108/<span class="glossaryitem">LOG</span>/RKX<br />
+++AUTH RKRELLX 0823.74<br />
+++RE PORT WANDER<br />
+++THOUGHT: THE MACHINE KNOWS NO HERESY<br />
+++START LOG ENTRY<br />
-HAMMER OF HEPHAESTUS DOCKED AT PORT WANDER, LAST KNOWN LOCATION OF LORD REGAN KRELL OF HOUSE XERXES.<br />
-SENESCHAL DISPATCHED TO REFERENCE PORT WANDERS LOGS AND RECORDS IN SEARCH OF INFORMATION ON LORD REGAN KRELL’S ACTIVITIES.<br />
-MET WITH PORT OFFICIALS AND REPRESENTATIVES OF HOUSE XERXES INCLUDING GENERAL ZERO AND MR. THETA.<br />
-ASTROPATH TRANSCENDENT CORT GILLAM AND NAVIGATOR TORIAN AURELIUS LATER
EXPRESSED CONCERNS OVER THETA RELATING TO UNEXPLAINED ‘PSYCHIC VERTIGO.’<br />
-INSPECTION OF CHAPTER HOUSE XERXES AT PORT WANDER. NOTE, SEND UPDATED CREST AND SIGIL SPECS.<br />
-CONFIRMATION THAT NO CONTACT HAS BEEN MADE WITH LORD REGAN KRELL, SIGNIFICANTLY OVERDUE AT FOOTFALL.<br />
-NO CONTACT REPORTED FROM ANY OF THE POSSIBLE LOCATIONS BETWEEN PORT WANDER AND FOOTFALL.<br />
-INFORMED OF GENERAL ZEROS IMPENDING RETIREMENT AND RECEIVED OFFER OF
500 TROOPS. SPECIFICS SHALL BE OVERSEEN AND COORDINATED BY
ARCH-MILITANT.<br />
-RECEIVED REQUEST FROM OBRES DRAY FOR MEETING IN MARKET AREA.<br />
</span><span style="font-family: Eurostile;">+++END LOG ENTRY</span><br />
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<br />The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-45844211989742937962017-07-20T11:19:00.000-05:002017-07-20T11:19:36.503-05:00Grim Dark Modular Board Sections<div class="separator" style="clear: both; text-align: center;">
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<br />We've been testing out some ideas for scenery and terrain to use in an upcoming <i>Rogue Trader</i> rpg campaign. As with our Pathfinder and The One Ring campaigns, we'd like to supplement the traditional pen and paper rpg experience with miniatures and terrain, especially during combat. The concept was to make modular boards that could represent the interior of a giant spaceship, or any other interior location we might need for the grim dark sci-fi setting. So far we have four 12"x12" pieces that can join to form a 2' square. This will be expanded to nine pieces, allowing a 3'x3' board with some 16"x20" pieces to accommodate larger spaces if necessary. We've been experimenting with a variety of surface textures that while are visually interesting, don't interfere with placement of the miniatures. So far so good.<br /><br /><br /><span id="goog_2005145852"></span><span id="goog_2005145853"></span><br /><br />The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com4tag:blogger.com,1999:blog-6906396327705270622.post-27255768950595413232016-10-05T17:56:00.000-05:002016-10-05T22:47:40.592-05:00The One Ring RPG - Battle of the Ringfort<div class="separator" style="clear: both; text-align: center;">
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<tr><td class="tr-caption" style="text-align: center;">Map of the Wilderlands</td></tr>
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Normally when we do the One Ring rpg, it's a fairly minis-lite theater of the mind style of game. We have figures for our characters (pretty much a requirement as we are figure painters), but we really only use them for markers on the combat stance chart, or to get a relative idea of positioning. The One Ring rpg is a more of a story telling game, so we don't get into the "props" of gaming like we do for Pathfinder/AD&D etc. and wargames. When we found out that we were going to be involved in a battle in the ring fort, we decided to make the fort and do a more tabletop visual game.<br />
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** Be warned: Spoilers Ahead for the One Ring rpg's adventure The Battle of Ringfort.**<br />
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Characters:<br />
Ock - Dwarf Treaure Hunter of Erebor<br />
Nock - Dwarf Slayer of Erebor<br />
Kalla daughter of Kol- Wanderer of Dale<br />
Saelduin son of Cassulf- Warden of Dale<br />
Greensong - Elf of Mirkwood<br />
Ebaric - Woodman Scholar<br />
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After wintering at Woodland Hall, the company decided in the early spring of 2947 to return to Dale and Erebor. Ock and Saelduin's trade endeavors had proved moderately successful, and they had a store of goods from the Woodfolk that they hoped would sell in their homelands. The others had engaged in a variety of activities during the winter, but for all of them, healing and rest after the journey to the hall was the most vital and welcome.<br />
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After preparing their pack train with provisions, they set off north to the Forest Gate and Elf Path of Mirkwood for the journey home. Several days into the journey the company came across the newly constructed Easterly Inn. The Battle of Five Armies had much reduced the threat of orcs in the northern regions of the Misty Mountains and as a result, more traveling, and with it trade, was occurring through the pass. Dody Brandybuck and brother Dindy came across to (oddly for hobbits) seek their fortune in the Wild by opening an inn. Beorn had given them his blessing for their endeavor and promised protection. The Brandybuck brothers, helped by their dwarf friend and partner Frier, as well as their families, were doing their best to make a comfortable way station in the heart of Beorn's country.<br />
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<tr><td class="tr-caption" style="text-align: center;">The Easterly Inn</td></tr>
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Conversation with Dody Brandybuck revealed that his brother had left the previous fall to get supplies from Bree and his party's return was overdue by several weeks. Dody engaged the company to search to see if they could find out what became of Dindy's group.<br />
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The company's plan was to make their way to the High Pass, looking for any clues to the fate of Dindy, and then proceed on west through the mountains and west. They traveled 90 miles south, crossed the Anduin and headed toward the pass. Although prepared for a potentially long journey, the company found Dindy and his entourage trapped on a hill only a couple days walk from the ford...<br />
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<tr><td class="tr-caption" style="text-align: center;">Dindy's Caravan at the Ringfort</td></tr>
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It was closing dusk. Greensong's sharp elf vision saw the smoke of a bonfire on a hill a great distance away. <br />
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<tr><td class="tr-caption" style="text-align: center;">Bill the Bowman, Andy Blackthorn, and Tom Lumpy were guards hired in Bree. Igwar the Beorning (far right) was the caravan's guide and most experienced traveler.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">The Company has found Dindy's caravan in a rather tough spot.</td></tr>
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The company made its way to the hill. Saelduin announced to Dindy's party that they had been sent by his brother to search for him. Igwar the Beorning hailed them and bade them them come up.<br />
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<tr><td class="tr-caption" style="text-align: center;">All is not right....</td></tr>
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Igwar, who had received a wound from an orc arrow, told the harrowing tale of the past several days. Dindy's caravan had been harassed by goblins since they had entered the mountain region. At first by only a few, but their numbers and boldness grew. Some of the caravan pack mules had been killed and run off and supplies lost. Igwar knew of an old and primitive defensive structure that they could try and make a stand at: the Ringfort. It was a steep hill with a dirt and rock berm ring at the top. It was infrequently used by people journeying in the area as a campsite.<br />
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Igwar and the Breelanders were making a bonfire to illuminate the area. Dindy was nearly incoherent with fright as he had no experience with this sort of violence. He apologized for not making tea in all the excitement. The party ordered him to make several types of tea to give him a task and take his mind off of what was to come.<br />
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Greensong looks into the gloom of the failing sunlight: a large war party of orcs is gathering in the distance. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-DNU_vl5UnKg/V_UruOAPU6I/AAAAAAAAC40/Q3U8XwzXtI8Bborjkh71G0DXxZce_D54wCEw/s1600/photo%2B4.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://4.bp.blogspot.com/-DNU_vl5UnKg/V_UruOAPU6I/AAAAAAAAC40/Q3U8XwzXtI8Bborjkh71G0DXxZce_D54wCEw/s320/photo%2B4.JPG" width="239" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The searching eyes of Nock the dwarf find a cave under some fallen rocks...</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-fIfHe1oAEsU/V_UrumjoVGI/AAAAAAAAC44/pP3IdMrTSWgs7F7WQrHP4NN0m8hDtNdGgCEw/s1600/photo%2B5.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="203" src="https://4.bp.blogspot.com/-fIfHe1oAEsU/V_UrumjoVGI/AAAAAAAAC44/pP3IdMrTSWgs7F7WQrHP4NN0m8hDtNdGgCEw/s320/photo%2B5.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">...that leads to the base of the hill. A potential escape? Or a flaw in the defense?</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKK2dtL2Do37pIMqCDjwN-kOjO7Kwo93ppCJpeAyMqfgVt4nXUJ-GIFV6_ASiTbLDClg5mqn_JfCgXX-cNKqTEOnvvfRn92O_5veP6UDBbq_PkDa1-a_YHA8nTADtrjrb_NVJswoFLBEo/s1600/photo+7.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKK2dtL2Do37pIMqCDjwN-kOjO7Kwo93ppCJpeAyMqfgVt4nXUJ-GIFV6_ASiTbLDClg5mqn_JfCgXX-cNKqTEOnvvfRn92O_5veP6UDBbq_PkDa1-a_YHA8nTADtrjrb_NVJswoFLBEo/s320/photo+7.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dindy hides under the baggage. Greensong keeps one eye on the cave's top entrance. Hopefully the goblins will not discover it.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-2gNYyF3QyB8/V_UrvQGGOmI/AAAAAAAAC5E/IXJaNd035XQPcrEruQsk0QM6j2DkJHzxACEw/s1600/photo%2B8.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://1.bp.blogspot.com/-2gNYyF3QyB8/V_UrvQGGOmI/AAAAAAAAC5E/IXJaNd035XQPcrEruQsk0QM6j2DkJHzxACEw/s320/photo%2B8.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Igawar and the Breelanders defend one side.</td></tr>
</tbody></table>
The ringfort has two paths leading up to it on opposite sides of the hill. It is decided that the caravan guards will defend one side, the company melee fighters the other, and the archers Kalla and Greensong stay behind the berm, looking for climbing orcs, and send arrows to either direction that needs help.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-x7BDxX6q-rw/V_Urv3kVN_I/AAAAAAAAC5I/Ga5X3IxGoSoTH3pJL0Fg38pIBeGdd6CBQCEw/s1600/photo%2B9.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://2.bp.blogspot.com/-x7BDxX6q-rw/V_Urv3kVN_I/AAAAAAAAC5I/Ga5X3IxGoSoTH3pJL0Fg38pIBeGdd6CBQCEw/s320/photo%2B9.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ock, Nock, Ebaric, and Saelduin guard the other path.</td></tr>
</tbody></table>
A rain of arrows comes in on the defenders. Kalla is injured slightly. Greensong and Kalla return fire with their bows.<br />
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-iZSckw4HtK8/V_UrhtD1A-I/AAAAAAAAC3M/vpaBjK7R0p0FpqLmDmP5dNBLgcoxynXigCEw/s1600/photo%2B11.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://1.bp.blogspot.com/-iZSckw4HtK8/V_UrhtD1A-I/AAAAAAAAC3M/vpaBjK7R0p0FpqLmDmP5dNBLgcoxynXigCEw/s320/photo%2B11.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The goblins launch a probe attack to test the defenses. The are quickly repulsed.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-o9pjhrDxGwU/V_UrhcXalJI/AAAAAAAAC3E/wv_SrIDUQooKWexzGV8-Ptr-7px-NUmHgCEw/s1600/photo%2B10.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://2.bp.blogspot.com/-o9pjhrDxGwU/V_UrhcXalJI/AAAAAAAAC3E/wv_SrIDUQooKWexzGV8-Ptr-7px-NUmHgCEw/s320/photo%2B10.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Igwar, Andy, Bill, and Lumpy battle the first attack. </td></tr>
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-ydPF3wWMmes/V_Urh7bsKpI/AAAAAAAAC3Q/uZApQaxkGroG19vhlJvj_mK9BYFK_lZRwCEw/s1600/photo%2B12.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://3.bp.blogspot.com/-ydPF3wWMmes/V_Urh7bsKpI/AAAAAAAAC3Q/uZApQaxkGroG19vhlJvj_mK9BYFK_lZRwCEw/s320/photo%2B12.JPG" width="239" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goblins ascend the path towards the company taking arrow fire.</td></tr>
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<br />
Seeing the strength of the defenders on the hill, the orc Captain Ubhurz orders his forces in! Kalla and Greensong take out 5 by the time they reach the hill.<br />
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<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-1taE0MvDcpQ/V_Urh0Wjh-I/AAAAAAAAC3U/-RYZdQ1mylkIiLNWsiLhycL8pPpTSR5XQCEw/s1600/photo%2B13.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://2.bp.blogspot.com/-1taE0MvDcpQ/V_Urh0Wjh-I/AAAAAAAAC3U/-RYZdQ1mylkIiLNWsiLhycL8pPpTSR5XQCEw/s320/photo%2B13.JPG" width="239" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The guards battle on as more goblins charge in. </td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjagDJxnoROgdKPZTPIfsoqk44hE6SczR5F872-qQvgyzWLfWLqD4fkmyDqpLarlBRZ4f-kJ_enxf64whobSZOMAhsn1BWai0UVYXWEegTxMmFXjLEn7YQr9NHEZ_5vIe4s2VuLBN3wshU/s1600/photo+14.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjagDJxnoROgdKPZTPIfsoqk44hE6SczR5F872-qQvgyzWLfWLqD4fkmyDqpLarlBRZ4f-kJ_enxf64whobSZOMAhsn1BWai0UVYXWEegTxMmFXjLEn7YQr9NHEZ_5vIe4s2VuLBN3wshU/s320/photo+14.JPG" width="239" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goblin forces contact!</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-YrT0YB03T84/V_UriLaxbQI/AAAAAAAAC3c/w0Xp11xTZ8MBUPsLUPnPzoM_NZ-0GOnSwCEw/s1600/photo%2B15.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://2.bp.blogspot.com/-YrT0YB03T84/V_UriLaxbQI/AAAAAAAAC3c/w0Xp11xTZ8MBUPsLUPnPzoM_NZ-0GOnSwCEw/s320/photo%2B15.JPG" width="239" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Despite taking casualties the goblins press on.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7kzfVKZKL-_S8-8Ntqt_qXUgbzcW0Tgd83b_IfjDTAIBaVx1C_fY8qmZPs50-5bc7ohyerKMOrVrJQI8AWEs3hlQlVLqWfqxdKJm4H4E7yx-cYaH2LpuSrmuAG8_hg0nulSqw_C0SeMM/s1600/photo+16.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7kzfVKZKL-_S8-8Ntqt_qXUgbzcW0Tgd83b_IfjDTAIBaVx1C_fY8qmZPs50-5bc7ohyerKMOrVrJQI8AWEs3hlQlVLqWfqxdKJm4H4E7yx-cYaH2LpuSrmuAG8_hg0nulSqw_C0SeMM/s320/photo+16.JPG" width="239" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Greensong spies a group of orcs scaling the side of the hill.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-LIqc3HtyaI8/V_Urkjzh3UI/AAAAAAAAC3k/aMZggbL2c_wJy__-w7Jxy1ChK_KXUVP7gCEw/s1600/photo%2B17.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://1.bp.blogspot.com/-LIqc3HtyaI8/V_Urkjzh3UI/AAAAAAAAC3k/aMZggbL2c_wJy__-w7Jxy1ChK_KXUVP7gCEw/s320/photo%2B17.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Igwar and the guards are pushed back...some goblin break through to the baggage.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-KY7y7QNLny0/V_UrmEkhQuI/AAAAAAAAC3o/AkxB0MNt2aIjIT_zRGcQi2h6mYHBqNRyQCEw/s1600/photo%2B19.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://1.bp.blogspot.com/-KY7y7QNLny0/V_UrmEkhQuI/AAAAAAAAC3o/AkxB0MNt2aIjIT_zRGcQi2h6mYHBqNRyQCEw/s320/photo%2B19.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ock the dwarf comes over to try and hold the goblins off. A goblin tries to backstab Greensong. </td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6bb5W29Kx6oSPAckolAVB9uF1FNEEVh2zhyF5IKonBOKvrfd3LqLm2ejF09-ZCr55jHlnf73dedE74k1ilR7CGvbNWPqm7pJduSkWBH7SCX6vCApotSnjjCbumJKFQ7Y9QhdZ_icNh9o/s1600/photo+20.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6bb5W29Kx6oSPAckolAVB9uF1FNEEVh2zhyF5IKonBOKvrfd3LqLm2ejF09-ZCr55jHlnf73dedE74k1ilR7CGvbNWPqm7pJduSkWBH7SCX6vCApotSnjjCbumJKFQ7Y9QhdZ_icNh9o/s320/photo+20.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pushed back again! Another goblin sneaks through.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-3ysrZtkXs0w/V_Urm7CU_tI/AAAAAAAAC3w/p510Ob9KsmQIj_zVFT3QxFlNbVOgnzhlQCEw/s1600/photo%2B21.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://2.bp.blogspot.com/-3ysrZtkXs0w/V_Urm7CU_tI/AAAAAAAAC3w/p510Ob9KsmQIj_zVFT3QxFlNbVOgnzhlQCEw/s320/photo%2B21.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nock, Saelduin, and Ebaric slay some goblins, but are being surrounded by the mass.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQKkMH3rS6FBjQHD5YQyEVC8bWIh0Rz7u4Ur5z3UIWRnLsr51SvY1Tvs3n2tPom4179iezZ0iE-PEf9_hr6rBD_b27aHAznbFsqLz0POII2qf_kabN1ZzQWoJisOTacJ87DpRmuovTn28/s1600/photo+22.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQKkMH3rS6FBjQHD5YQyEVC8bWIh0Rz7u4Ur5z3UIWRnLsr51SvY1Tvs3n2tPom4179iezZ0iE-PEf9_hr6rBD_b27aHAznbFsqLz0POII2qf_kabN1ZzQWoJisOTacJ87DpRmuovTn28/s320/photo+22.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Captain Ubhurz goes into melee with Kalla, Ock faces three goblins, and Greensong battles on.</td></tr>
</tbody></table>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-38BDz6Z4qKw/V_UrnXfJ77I/AAAAAAAAC34/XfAQYUeAucsXiItkDIxxYK-cIKzaiAhggCEw/s1600/photo%2B23.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://3.bp.blogspot.com/-38BDz6Z4qKw/V_UrnXfJ77I/AAAAAAAAC34/XfAQYUeAucsXiItkDIxxYK-cIKzaiAhggCEw/s320/photo%2B23.JPG" width="320" /></a></div>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-a9Bvup7o8Xg/V_UrnzJ3KsI/AAAAAAAAC38/k4qlHfXPUN8CeVedYCDKn4-KZ8CuOgkuwCEw/s1600/photo%2B24.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://1.bp.blogspot.com/-a9Bvup7o8Xg/V_UrnzJ3KsI/AAAAAAAAC38/k4qlHfXPUN8CeVedYCDKn4-KZ8CuOgkuwCEw/s320/photo%2B24.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Things are looking dire...</td></tr>
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<div class="separator" style="clear: both; text-align: center;">
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-ruQe3hvBSvw/V_UropkZM_I/AAAAAAAAC4E/N-_L_301nOEOOwWj1-NIGtkawxMnQmM7gCEw/s1600/photo%2B26.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://2.bp.blogspot.com/-ruQe3hvBSvw/V_UropkZM_I/AAAAAAAAC4E/N-_L_301nOEOOwWj1-NIGtkawxMnQmM7gCEw/s320/photo%2B26.JPG" width="239" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ubhurz and Kalla in hand to hand combat. She is hit hard by the wicked blade. Between that and the arrow earlier, she is not doing well...</td></tr>
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<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-faangKZFBDo/V_UrowPcZ4I/AAAAAAAAC4I/A2rDT6mHdiwVlTkuffJThENWypmCpwoqQCEw/s1600/photo%2B27.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://4.bp.blogspot.com/-faangKZFBDo/V_UrowPcZ4I/AAAAAAAAC4I/A2rDT6mHdiwVlTkuffJThENWypmCpwoqQCEw/s320/photo%2B27.JPG" width="239" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ock makes his way to assist Kalla. Ubhurz must die!</td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-50J5a_oAV5s/V_UrpqNHXrI/AAAAAAAAC4Q/cpfYxSX_npQZkSsVGWPy-G9qJLriZdXbgCEw/s1600/photo%2B29.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://1.bp.blogspot.com/-50J5a_oAV5s/V_UrpqNHXrI/AAAAAAAAC4Q/cpfYxSX_npQZkSsVGWPy-G9qJLriZdXbgCEw/s320/photo%2B29.JPG" width="239" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Another hit on Kalla. She falls. Ubhurz raises his blade for the finishing blow.</td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-1cwY3bTvjt4/V_UrrCY1icI/AAAAAAAAC4c/zJufhJeMEVg92KIxovEYfJmpbUXSNojGQCEw/s1600/photo%2B31.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://1.bp.blogspot.com/-1cwY3bTvjt4/V_UrrCY1icI/AAAAAAAAC4c/zJufhJeMEVg92KIxovEYfJmpbUXSNojGQCEw/s320/photo%2B31.JPG" width="239" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ock uses his dwarven strength to push through the goblins and take a swing at Ubhurz. </td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Andy Blackthorn falls to the goblin's blade.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Ock hits Ubhurz hard. He lets out a growl, proclaims victory and "We've done what we want...get outta here!" ...and orders the goblins to break off the attack?!</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">The guards sigh in relief at the retreating enemies.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">The goblins that climbed the side of the hill break contact.</td></tr>
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When things were looking the dark the goblins fled. Ubhurz had saved his own skin. The group does a quick assessment of how everyone is doing when Nock notices, "Where's Dindy?"<br />
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The orcs have taken him.<br />
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<br />The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com4tag:blogger.com,1999:blog-6906396327705270622.post-86494231319197327312016-07-11T18:00:00.000-05:002016-07-11T18:00:23.756-05:00Heresy Miniatures Brother Lucius (Monk/Cleric) - DS<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
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<tr><td class="tr-caption" style="text-align: center;">Father Willem</td></tr>
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I have not really played clerics too often in rpgs. There has just not been very much appealing to me in the class as my preference has been towards the non casting characters warrior or rogue types. This particular mini has made me want to try to branch out. The sculpt is by Steve Buddle, and originally it was made by Spyglass/Eolith Miniatures. The range was sold and it is now available from <a href="http://heresyminiatures.com/shop/index.php?main_page=product_info&cPath=1_82&products_id=223" target="_blank">Heresy Miniatures</a>. <br />
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I wanted a very simple color scheme with brown robes. The sculptor put a lot of character in the face. As always I have no idea with what I want to do with bases. so it's done generic enough to look okay using outdoor scenery or in dungeon terrain.<br />
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If you are not familiar with them, check the site out as they have a nice selection of fantasy and sci minis. For Timelord adventure fans, or Browncoat diehards, they have several that look suspiciously like a certain<a href="http://heresyminiatures.com/shop/index.php?main_page=index&cPath=2_64" target="_blank"> Doctor and friends</a> or roguish <a href="http://heresyminiatures.com/shop/index.php?main_page=product_info&cPath=2_62&products_id=108" target="_blank">Firefly Captain</a> and crew.The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-60177467653949940732016-02-04T10:01:00.000-06:002016-02-04T10:01:02.777-06:00Warriors of the Dead - GF<div class="separator" style="clear: both; text-align: left;">
<i>In scattered and isolated places across Middle-earth, the dead walk,
ever bound to this world by sorcery or curse. Almost all undying beings
are bound into the service of Sauron, he who forged their deathless
existence. By contrast, the spirit-folk of the Dwimorberg are tied to an
altogether different fate. When Elendil marched against Sauron, his
son, Isildur, came to the Dwimorberg and obtained an oath-sworn promise
of aid against the forces of Mordor from the people that lived there.
Yet when Isildur called upon the people of the mountains to fight, they
scattered and fled, entombing themselves in their fortress rather than
fighting in fulfilment of their promise. In rage at their betrayer,
Isildur cursed them to wander the hills for all eternity until their
oath was met. To this day, their oath has yet to be fulfilled...</i><br /><br />I found these guys on ebay a few weeks back. There were 20 models plus the King of the Dead, who I haven't painted up yet. This should bring the total number up to 52, which should make a decent ally detachment for War of the Ring or Kings of War.<br /><br /><br /></div>
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<br /><br /><br /><br />The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com1tag:blogger.com,1999:blog-6906396327705270622.post-60912697979693018112016-02-02T17:01:00.000-06:002016-02-02T17:01:48.305-06:00Skaven Weapon Teams - GF<br />A few of us have been playing <a href="http://www.vermintide.com/" target="_blank">Vermintide</a> lately, a computer game similar to Left 4 Dead but with swarms of skaven instead of zombies. This got me thinking I should revisit some of my old Warhammer skaven. While I'm not sure how effective they are on the table, they certainly were fun to paint up.<br /><br />
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<br /><br />The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com1tag:blogger.com,1999:blog-6906396327705270622.post-79838526511282565482016-01-28T11:45:00.000-06:002016-01-28T11:46:22.314-06:00Plaguebearers of Nurgle - GF<div class="separator" style="clear: both; text-align: center;">
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Finished up a set of 9 Plaguebearers of Nurgle that I picked up from
<a href="http://www.phoenixgamesonline.com/" target="_blank">Phoenix Games</a> a few weeks back. According to Neil, a customer purchased
them, painted one and didn't like it so they returned the remaining 9. Hopefully we'll get to use them in an upcoming Dark
Heresy RPG. I think they'd make decent Deep Ones too, if we ever need for some H.P. Lovecraft adventures.<br />
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Creepy.<br /></div>
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<br />The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-92167819337666751052016-01-19T12:44:00.000-06:002016-01-19T12:44:22.617-06:00LotR LCG - Hunt for Gollum<div class="separator" style="clear: both; text-align: center;">
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<br />Three of us got together last night for some Lord of the Rings - LCG from Fantasy Flight Games. The quest - Hunt for Gollum.<br /><br />The elusive creature known as Gollum is hiding somewhere in the Anduin
Valley. It is up to you to find him and discover what dark designs lay
in wait for him...<br />
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As the first Adventure Pack in the Shadows of Mirkwood cycle, The Hunt
for Gollum sets the stage for the coming quests by putting players in
search of the titular creature, whose capture is the overall goal in
Shadows of Mirkwood. For this first quest, players are tasked with
uncovering the clues in the form of the Signs of Gollum Objective cards,
which are shuffled into the Encounter deck.<br /><br />We failed to find Gollum. Twice. Time to tweak the character decks. Where's Aragorn when you need him?!?<br /><br /><br /><br />The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-87196658380677723802016-01-04T17:12:00.000-06:002016-01-04T17:12:01.720-06:00LotR:SBG Blackwold's Roost Scenario<div style="text-align: left;">
Our first game of 2016 was a LotR:SBG scenario. We hope to write up the rules for you guys to check out here soon. Great fun!<br /><br />Our three heroes (Hastings, Novik and Salladian) are sent to investigate the Blackwold's Roost, looking for any information on the bandits' activity around Archet. There are 6 different camp sites throughout the board where the Good player can search for clues. The bandit champion is also carrying notes about the Blackwold's upcoming attack on the town.<br /><br />We played the scenario twice. The first time the Good player managed to discover the bandits' plan right away, on the 2nd turn I believe. Incredibly quick. We tweaked the rules a bit and tried a second game. This time, Evil won and even managed to defeat Salladian and Hastings! I believe this was the first time we've lost a Good hero in a scenario!</div>
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<br />The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com0tag:blogger.com,1999:blog-6906396327705270622.post-19192789040812477782015-09-14T11:59:00.002-05:002015-09-14T11:59:45.373-05:00This Is Not A Test (TNT)On Saturday, two members of The Dale Wardens tried the
post-apocalyptic skirmish game, This Is Not A Test. It played fast and
has a unique priority/activation mechanic that keeps both players
engaged.<br /><br />We highly recommend you check out the game for yourself right <a href="http://worldsendpublishing.com/this-is-not-a-test/">here </a>and help support independent gaming!<br /><br />
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<br /><br />The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com1tag:blogger.com,1999:blog-6906396327705270622.post-17653696700655368092015-08-28T11:02:00.000-05:002015-08-28T11:02:39.242-05:00Lord of the Rings: Combe North GateOur LotR:SBG campaign continues with Novik and Hastings headed South from Archet Dale to Combe, where
the only passage from Archet to the rest of the Middle-earth is at
it's narrowest. The gate had been blocked by Blackwold brigands,
letting nobody through.<br /><br />
Cal Sprigley has asked the heroes to gather what help you can from the
nearby town of Combe!<br /><br />
<i>'I'm glad you're here! Some Blackwolds tried to attack us this
morning, but we drove them off.
</i><br />
<i>'We must get help from Combe, the next town over. It's
south-west of here, and not more than a short journey away. They
must bring their soldiers to Archet at once to help stave off
the raid!
</i><br />
<i>'Please make haste -- I fear the Blackwolds mean to attack
tonight. The road here is crawling with brigands, but I pray you
can make it safe to Combe.'
</i><br />
<br />
The only gate is blocked! Archet is on its own now.... <br />
<big><br />
<i><small>Blackwold says, "Ha-ha! Do you want the people of Combe
to help you?" <br />
Blackwold says, "You're afraid of the Blackwolds, are you?" <br />
Blackwold says, "Best run home, little fool. Enjoy your day."
<br />
Blackwold says, "It'll be your last...." </small></i></big><div class="separator" style="clear: both; text-align: center;">
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Novik, Hastings and two men of Archet were able to route the brigands and push through the blocked gate towards Combe. The game was close to the very end. The brigand leader was able to hold his troops at the gate using his <i>Steadfast</i> rule. Without this, the Good side would have won about halfway through the game.<br /><br />It was a fun afternoon. Saladian was missed and hopefully he'll return in time to help defend Archet from the inevitable brigand attack!<br />
<big><i><small><br /></small></i></big>The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com1tag:blogger.com,1999:blog-6906396327705270622.post-74591773985847920182015-06-17T21:16:00.001-05:002015-06-17T21:16:41.110-05:00This Is Not A Test Terrain - GF<div class="separator" style="clear: both; text-align: center;">
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<br /><br />Here are some terrain pieces for <a href="http://worldsendpublishing.com/this-is-not-a-test/" target="_blank">This Is Not A Test</a>, a skirmish warband game set after the nuclear apocalypse. Players choose a faction, such as tribals, raiders, mutants, etc.,
and fight other warbands, gaining power, equipment, and prestige
through each victory and defeat. Each battle is hard won though as
players not only have to deal with their opponents, but also the
challenges of the wasteland, through hazards and radioactive
monstrosities.<br /><br />It's always fun working on rust!<br />The Dale Wardenshttp://www.blogger.com/profile/12864432866927396245noreply@blogger.com2