Showing posts with label 28mm. Show all posts
Showing posts with label 28mm. Show all posts

Friday, October 2, 2020

Painting HeroForge Minis Review: Premium Plastic v. Plastic -DS

HeroForge Premium Plastic in the center, regular plastic on the sides.

 

I have shown these miniatures to friends and, when painted, they could not tell which one was the premium and which ones were the regular plastic. The detail on the premium minis is just a bit crisper.  You can see a little bit of the layering on the gorget of the halberdier, but I am quite happy with the regular plastic detail.  The regular material figures come pre primed, and the premium are a black material. I do not actually prime my figures, so painting them was a bit different as paint flows differently over a bare figure.  The quality of the premium plastic is better, but it is also $10 more.  Purchasers will have to decide if it's worth it.  For me:  I'm probably only going to rarely order the premium.  The regular is quite good, and I can get good detail with them.

HeroForge has had several updates since I ordered these figures. One I find most handy is the "mm scale ruler."  When I ordered the above figures, I had to guess at their height as it was a slider bar. They are a little bit bigger than the scale I like(true 28), but not so much as to be too noticeable on the battle field. HeroForge's measuring screen that tells me the height now so I don't have to guess.

HeroForge's continued updates of items, clothes, races, etc & etc, make it fun to go back and see what's new.  The latest big update was ability to colorize and order color miniatures!  Since I can paint, I will never do that @$44.99, but the tool can be used as a color guide for the minis you order.  I think it's great for those who want that service and do not have the time or inclination to do it themselves.

HeroForge's color tool in action!









Monday, February 10, 2020

Finished HeroForge Scout - DS

The Scout - 11th level AD&D 1st and 2nd Edition Rogue.  

The Scout has an artefact bow that has a Will of its own.  Its most significant OP power is the ability to fire 4 arrows per round.  Its Will gives a healthy +4 to saves v. mind control/influence effects.  
  
The Scout is a character I made in 1997 for Mike's AD&D campaign.  Mike and Stephanie moved to Florida in about 2006 and the campaign continued as a twice a year event when hey came up to visit in June/July summer vacation and after Christmas in December.  During their visits we get a game or two depending on their schedule of seeing various friends and relatives.

I have never really had a mini I like for the Scout until:  HeroForge!  He's a custome made HeroForge model made of their Premium Plastic material.      

Notable Adventures played:
Return to the Tomb of Horrors.
Madness of Gardmore Abbey.

My secret until the Winter of 2018 game:
The Scout managed to avoid combat damage between level 7 and 11.  Which was literally -real life years.  And a lot of adventures and sessions.  I never mentioned this during the game or to any of the other players or DM.  I felt as though there might be some unwanted attention given by the DM...  Not that he's unfair.  But it is sort of ridiculous given the adventures that we were going through that I didn't take any damage.  All good things come to an end.  In the winter 2018 session I got nailed for 54 of 63 hit points damage.  That was when I spilled the beans.  :)

Wednesday, January 30, 2019

Heroforge Custom Miniatures Review - DS





I was very excited about Heroforge when I first read about it on the web.  For those who don't know Heroforge.com is a website that allows people to design their own custom miniatures.  Using the browser and 3d paper doll like function, you dress and equip your character using the variety of options available.  The figures are made using a 3d printer process.  There are a number of genres including, modern, fantasy, old west, and sci-fi.  You select the category of item or feature, click on it and it appears on your miniature.  There is some scaling for body size, from halfling to half-orc, and build and muscularity of characters as well as adjustment to face for expressions.

I have always been looking for the ultimate miniature for my AD&D paladin character I played in the 80s and 90s.  He had 2 henchmen, and I decided to make them too.  I have other versions of my characters from pre-existing miniatures lines (provided by Reaper, Red Box Games and Games Workshop), but I wanted to bring them to life with the Heroforge.



Freiderick the Halbardier, Saladian the Just, and Thomas (the Archer.)
When I initially saw finished Heroforge figures, and was reading web reviews of the products, they came in two plastic material options.  One was fine detail, and the other was strong plastic.  The fine detail miniatures had very crisp detail but had a fuzzy look from the 3d printing process.  It reminded me of a bad spray primer job when the paint mist dries a little bit when going through the air and leaves a layer of particles on the surface of the figure.  Although the detail on these figures looked great, the texture was a bit off putting for painting.  The fine figures were also brittle, and a one foot drop to a hard surface could take off weapons or an arm.

The other material option they had was strong plastic.  It was less expensive.  This material was much more sturdy and could survive incidental drop, but it lacked crisp detail.  I saw some example of them painted and was not overly impressed.

So, I played around with the creator, but never ordered anything

The characters on the outside are the regular Plastic materials and the black one in the center is the Premium Plastic.
.

I infrequently checked the website to see what new weapon, clothing, and other options they added.  One that particularly got my notice was they had changed materials.  They had a "premium plastic" version, that is a black plastic that vaguely resembles hard model plastic.  I ordered one premium model of my character (center of pictures above.)  It was free of the fuzzy texture and seems very sturdy (aka like a hard plastic GW model.)  I was very happy with how it turned out, and they were priced $29.99.

The regular "plastic" came in at $19.99.  The models come primed.  I ordered my character's 2 henchmen in that material to see what it was like.  I was quite pleased with how they came out.  The detail is not as high as the premium plastic, but I have no complaints.

Size comparison.  Converted GW Rohan Sgt, Heroforge, Reaper Hellknight Captain.
GW Imp Advisor, Reaper General Drake, My Heroforge Archer, GW Espern Locarno

Red Box Games, Heroforge, Hasslefree

The size of the miniatures is a bit of a guess.  There are sliders for height, weight, build, (and muscularity), and all these add to the bulk of the figure.  With all the sliders there is no measurement other than looking at the size change on your screen.  With height -you don't really have an idea of what size it's actually going to turn out.  Also the base is shorter than a typical slotta base so that's going to take a few mm off the total height.  I mostly use regular slotta bases on all my minis.  If the figure is not set up for a slotta base, and I don't feel like clipping/ razor work to convert it, I will glue them to a Renedra flat base if it will turn out roughly the same as slotta base height.

Slotta Base, Heroforge, Renedra flat base

I am planning on making a Warhammer 40k character using the Heroforge site.  I will push his height up a bit on the scale (from where their default height starts,) so he isn't too small.  The size I made my three fantasy rpg characters is a bit bigger than Red Box and Hasslefree figures (my favorite scale.)  In retrospect I might take a little off of what height I made them if I had had a better idea of how they would turn out.

In closing I have to give Heroforge a big thumbs up.  The $19.99 models lived up to my expectations.  The $29.99 were better, but I think I am going to go for numbers rather than the additional quality (except for special characters.)   

My advice to anyone buying one for the first time:  Play around with all the features and poses.  Explore the items and clothes and the scaling of body measurements.  There is a considerable amount of content to explore to create your own character.

Now I have to get these guys painted up!.  :)

Dave of the Dale Wardens Verdict:
Thumbs up to Heroforge Miniatures.  Well done sir!



Monday, November 6, 2017

Rogue Trader RPG Session 7: Magoros Prime


Lord Captain Regis Krell of House Xerxes (Rogue Trader)
Captain Mikkos Krell of House Xerxes (Rogue Trader)
Cort Gillam (Astropath Transcendent)
Torian Aurelius (Navigator)
Atticus Fidelus (Arch-Militant)
Brother Bron (Missionary)
Athena Veritas (Seneschal)
**CLASSIFIED**(Explorator)
++++++++++++++++++++++++++++++++++++++++
+++DATE 2720017 M41
+++REF 2410/LOG/RKX
+++AUTH RKRELLX 0823.74
+++RE MAGOROS PRIME
+++THOUGHT: THE EMPEROR'S MERCY IS NEITHER TO FORGIVE NOR TO FORGET BUT TO ACCEPT...
+++START LOG ENTRY
-INVESTIGATION OF MAGOROS SECONDUS, THE SOURCE OF THE ENGERY SIGNAL AND ORK SPACESHIP.
-SEVERAL STRANGE MAZE-LIKE STRUCTURES, SIMILAR TO WHAT IS FOUND ON MAGOROS PRIME.
-APPEARS TO BE BEAMING ENERGY READINGS TO THE PLANET.
-ELDAR USED THIS "ENERGY WEB" BUT THE STRUCTURES ARE NOT ELDAR-MADE. OFF-WHITE MATERIAL. FEATURELESS.
-PLANT LIFE DETECTED.
-NOT BREATHABLE ATMOSPHERE.
-FAINT ENERGY SPIKES AND VOLCANIC ACTIVITY.
-ORK SPACECRAFT APPEARS TO HAVE CRASHED. LARGE CRATER ON APPROACH.
-THERE ARE SEVERAL "TOWERS" CONSTRUCTED OUTSIDE OF SHIP. TRAIN TRACKS AIMED TOWARDS PLANET. ORK BUILT WITH BLACKENED/SCORCHED TOPS.
-MAGOROS PRIME: DUSTY PLANET WITH NO PLANT LIFE. SIMILAR BUILDINGS/STRUCTURES BUT PERHAPS A SIMPLER, MORE ELEGANT DESIGN.
-SOME PSY-WARP SENSATION DETECTED IN THE CITY LIKE STRUCTURES.
-AN UNIDENTIFIED LIGHTER TOOK OFF FROM NEAR THE SUPERSTRUCTURE UPON OUR ARRIVAL. TRACKS LEADING INTO THE MAZE.
-RAGS DISCOVERED. TORN COARSE CLOTH. POPPING NOISES HEARD IN THE DISTANCE.
-TEAM LEAD BY ATTICUS FIDELUS AND CORT GILLAM ENCOUNTER A GROUP OF SIX HUMANS FIGHTING SIX ORKS.
-THE LEADER OF THE HUMANS WAS LADY ASH OF THE FEL HAND.
-ENTERED LARGE CRYSTALINE STRUCTURE. AUDIBLE WIND-CHIME TYPE NOISES AND HUNDREDS OF SMALL LIGHTS FLOATING AROUND THE INTERIOR. BOTH LUMINOUS AND DARK, SEEING STRANGE ANGLES. INTERIOR IS VASTLY LARGER THAN IT SHOULD BE.
-MIRROR-SEA OF STARS AND PLANETS. CAN MOVE EVENTS FORWARDS AND BACKWARDS IN TIME. CORT GILLAM CONNECTS WITH THE PSY ENERGY IN THE STRUCTURE AND WITNESSES THE TREASURE SHIP CRASHING INTO THE SHARD HALO.
-WITH LOCATION NOTED, PARTY RACES BACK TO SHIP, LEAVING LADY ASH BEHIND...AND IT APPEARS THE FEL HAND LEFT HER BEHIND ON MAGOROS PRIME AS WELL.
+++END LOG ENTRY
++++++++++++++++++++++++++++++++++++++++









Thursday, September 7, 2017

Rogue Trader RPG Session 3: The Court of the Dead




Lord Captain Regis Krell of House Xerxes (Rogue Trader)
Lord Captain Mikkos Krell of House Xerxes (Rogue Trader)
Cort Gillam (Astropath Transcendent)
Torian Aurelius (Navigator)
Atticus Fidelus (Arch-Militant)

**CLASSIFIED**(Missionary)
**CLASSIFIED**(Explorator)

++++++++++++++++++++++++++++++++++++++++
+++DATE 2683017 M41
+++REF 0509/LOG/RKX
+++AUTH RKRELLX 0823.74
+++RE PORT WANDER
+++THOUGHT: BETTER CRIPPLED IN BODY THAN CORRUPT IN MIND.
+++START LOG ENTRY
-TOOK CUSTODY OF FOUR GUNMEN AND EIGHT LAB TECHNICIANS FROM OCSCURA MANUFACTORIUM FACILITY. WILL DETERMINE FATE OF SURVIVORS AT LATER DATE. CONSIDERING INCORPORATING TECHNICIANS INTO HOUSE XERXES OPERATIONS.
-ASTROPATH TRANSCENDENT CORT GILLAM WAS ABLE TO USE SANCTIONED PSYCHIC ABILITIES AND INTERROGATE TECHNICIAN, LEARNING THAT THIS WAS A PROJECT OF ONE MASON CAIRO, A NEPHEW OF NINA CAIRO, WHO IS ALWAYS FOUND WITH HIS BODYGUARD "CUZ."
-IT WAS KNOWN THAT THE ADEPTES ARBITES AND DEPARTMENT OF OECONONICA WAS INVESTIGATING THE CAIRO OPERATION FOR FAILURE TO FILE THE APPROPRIATE TITHES.
-DISPATCHED OUR MISSIONARY TO INQUIRE WITH LOCAL ECCLESIARCHY.
-NAVIGATOR TORIAN AURELIUS RETURNED FROM NAVIGATORS GUILD LEARNING THAT THE INDIVIDUAL WHO SOLD REGAN KRELL THE MAP WAS NAMED VARGO, WHO IS CURRENTLY UNACCOUNTED FOR.
-TORIAN AURELIUS MET WITH FELLOW NAVIGATOR PONTIUS, WHO OFFERED A COMMON QUALITY MAP TO FOOTFALL, WITH 4 JUMP POINTS: BATTLEGROUND, THE WITCH CURSED WORLD, THE TEMPLE, THE HERMITAGE AND FINALLY DEWAIN'S FOOTFALL.
-
COMMANDER ILMAN PROVIDED A TOUR OF THE BATTLE DAMAGED SHIP, ICARUS SOARING. CURRENTLY THERE ARE NO WARP CAPABILITIES.
-POTENTIAL FOR REPAIR/UPGRADE
-RESPONDED TO MESSAGE TO MEET WITH DR. ORBEST DRAY AT LOCAL MARKET AREA KNOWN AS THE COURT OF THE DEAD. DRAY APPEARS TO BE A LOYAL HOUSE XERXES SERVANT, CURRENTLY DEALING IN SALVAGED ELECTRONIC COMPONENTS. SERVED UNDER GREAT GRANDFATHER REMUS KRELL ON THE EMPEROR'S TESTAMENT WITH A CAPTAIN VOSS KARLORN. OFFERED GENE-SEALED SCROLL UNLOCKED UPON TOUCHING. RECEIVED A DISTRESS MESSAGE/ECHO FROM THE WARP ALLUDING TO THE FAMED TREASURE SHIP, RIGHTEOUS PATH.
-A CYBERNETIC BIRD DESCENDED AND TOOK SCROLL AND WE WERE AMBUSHED BY 4 INDIVIDUALS HIDING IN MARKET. NAVIGATOR AURELIUS AND ASTROPATH TRANSCENDENT GILLAM DETECTED PSYCHIC PRESENCE WATCHING INCIDENT FROM WALKWAY ABOVE. ROBOTIC RAVEN AND ASSAILANTS NEUTRALIZED, REVEALING SYMBOL OF HOUSE FEL AND HADARAK FEL.
-SGT. TARGOS OF LOCAL ARBITES OFFERS ESCORT BACK TO XERXES CHAPTER HOUSE. TARGOS INTRODUCES US TO HEAD OF LOCAL ARBITES, KYRA BALKYRAN.

+++END LOG ENTRY
++++++++++++++++++++++++++++++++++++++++

Thursday, August 24, 2017

Rogue Trader RPG Session 2: Obscura




The Dale Wardens were able to squeeze in another session of Rogue Trader this week. The investigations at Port Wander led us to a rival family's obscura den/manufactorum operating on our turf. Unacceptable!

Lord Captain Regis Krell of House Xerxes (Rogue Trader)
Lord Captain Mikkos Krell of House Xerxes (Rogue Trader)
Cort Gillam (Astropath Transcendent)
Torian Aurelius (Navigator)
Atticus Fidelus (Arch-Militant)

**CLASSIFIED**(Missionary)
**CLASSIFIED**(Explorator)

++++++++++++++++++++++++++++++++++++++++
+++DATE 2603017 M41
+++REF 2208/LOG/RKX
+++AUTH RKRELLX 0823.74
+++RE PORT WANDER
+++THOUGHT: A BROAD MIND LACKS FOCUS
+++START LOG ENTRY
-WELCOMED LORD CAPTAIN MIKKOS KRELL OF HOUSE XERXES TO PORT WANDER.
-SENESCHAL VINEOUS D
ISCOVERED THAT BEFORE HE DISAPPEARED,  REGAN KRELL PURCHASED WARP ROUTE MAPS FROM SOMEONE AT THE NAVIGATORS GUILD WHO IS NO LONGER EMPLOYED THERE. DISPATCHED NAVIGATOR TORIAN AURELIUS TO INVESTIGATE.
-VINEOUS ALSO SUGGESTED INQUIRING WITH GENERAL ZERO ABOUT QUESTIONABLE DEALINGS HERE AT PORT WANDER.
-
SELECT ADVISORS ACCOMPANIED LORD CAPTAIN MIKKOS AND MYSELF TO DINNER WHERE WE LEARNED MORE OF HOUSE XERXES BUSINESS DEALINGS AND ARRANGEMENTS HERE AT THE PORT.
-STONE NEWMAN, WHO HAD BEEN IN CHARGE OF HOUSE XERXES OPERATIONS AT PORT WANDER HAS GONE MISSING, POSSIBLY RELATING TO NINA CAIRO AND RECENT OFFERS OF MONEY LAUNDERING USING HOUSE XERXES ESTABLISHMENTS.
-AFTER STONE NEWMAN'S DISAPPEARANCE, JAN CARON TOOK OVER HOUSE XERXES OPERATIONS.
-RECENT ARMED ROBBERY OF A HOUSE XERXES GAMBLING FACILITY AT APPROXIMATELY 3PM. MANAGER LEO SHOWN ON VIDEO ENTERING BACK DOOR BEING FOLLOWED BY A SURGE OF ~10 MEN. NO SHOOTING. JAN CARON OPENED SAFE FOR ROBBERS, WHO TOOK APPROXIMATELY 3 DAYS WORTH OF REVENUE.
-INVESTIGATION OF MANAGER LEO'S HAB UNIT REVEALED NOTHING. ASSUME MANAGER HAS FLED PORT WANDER TO AVOID REPERCUSSIONS OF HOUSE XERXES AND/OR CAIRO.
-NINA CAIRO HAS ENCROACHED ON HOUSE XERXES TERRITORY AND SET UP AN OBSCURA DEN/MANUFATORUM.
-ARCH-MILITANT ATTICUS FIDELUS AND ASTROPATH TRANSCENDENT CORT GILLAM SENT TO DISRUPT OPERATIONS WITH SMALL DETACHMENT OF HOUSE XERXES TROOPS, INCLUDING GENERAL ZERO AND MR. THETA. MET WITH SIGNIFICANT RESISTANCE. SEVERAL TECHNICIANS APPREHENDED AND WILL BE QUESTIONED.
-FUTURE OF OBSCURA FACILITY UNCERTAIN.

+++END LOG ENTRY
++++++++++++++++++++++++++++++++++++++++








Thursday, July 20, 2017

Grim Dark Modular Board Sections









We've been testing out some ideas for scenery and terrain to use in an upcoming Rogue Trader rpg campaign. As with our Pathfinder and The One Ring campaigns, we'd like to supplement the traditional pen and paper rpg experience with miniatures and terrain, especially during combat. The concept was to make modular boards that could represent the interior of a giant spaceship, or any other interior location we might need for the grim dark sci-fi setting. So far we have four 12"x12" pieces that can join to form a 2' square. This will be expanded to nine pieces, allowing a 3'x3' board with some 16"x20" pieces to accommodate larger spaces if necessary. We've been experimenting with a variety of surface textures that while are visually interesting, don't interfere with placement of the miniatures. So far so good.




Wednesday, October 5, 2016

The One Ring RPG - Battle of the Ringfort

Map of the Wilderlands
Normally when we do the One Ring rpg, it's a fairly minis-lite theater of the mind style of game.  We have figures for our characters (pretty much a requirement as we are figure painters), but we really only use them for markers on the combat stance chart, or to get a relative idea of positioning.  The One Ring rpg is a more of a story telling game, so we don't get into the "props" of gaming like we do for Pathfinder/AD&D etc. and wargames.  When we found out that we were going to be involved in a battle in the ring fort, we decided to make the fort and do a more tabletop visual game.


** Be warned:  Spoilers Ahead for the One Ring rpg's adventure The Battle of Ringfort.**

Characters:
Ock - Dwarf Treaure Hunter of Erebor
Nock -  Dwarf Slayer of Erebor
Kalla daughter of  Kol- Wanderer of Dale
Saelduin son of Cassulf-  Warden of Dale
Greensong - Elf of Mirkwood
Ebaric - Woodman Scholar

After wintering at Woodland Hall, the company decided in the early spring of 2947 to return to Dale and Erebor.  Ock and Saelduin's trade endeavors had proved moderately successful, and they had a store of goods from the Woodfolk that they hoped would sell in their homelands.  The others had engaged in a variety of activities during the winter, but for all of them, healing and rest after the journey to the hall was the most vital and welcome.

After preparing their pack train with provisions, they set off north to the Forest Gate and Elf Path of Mirkwood for the journey home.  Several days into the journey the company came across the newly constructed Easterly Inn.  The Battle of Five Armies had much reduced the threat of orcs in the northern regions of the Misty Mountains and as a result, more traveling, and with it trade, was occurring through the pass.  Dody Brandybuck and brother Dindy came across to (oddly for hobbits) seek their fortune in the Wild by opening an inn.  Beorn had given them his blessing for their endeavor and promised protection.  The Brandybuck brothers, helped by their dwarf friend and partner Frier, as well as their families, were doing their best to make a comfortable way station in the heart of Beorn's country.

The Easterly Inn


Conversation with Dody Brandybuck revealed that his brother had left the previous fall to get supplies from Bree and his party's return was overdue by several weeks.  Dody engaged the company to search to see if they could find out what became of Dindy's group.

The company's plan was to make their way to the High Pass, looking for any clues to the fate of Dindy, and then proceed on west through the mountains and west.  They traveled 90 miles south, crossed the Anduin and headed toward the pass.  Although prepared for a potentially long journey, the company found Dindy and his entourage trapped on a hill only a couple days walk from the ford...


Dindy's Caravan at the Ringfort
It was closing dusk.  Greensong's sharp elf vision saw the smoke of a bonfire on a hill a great distance away.  


Bill the Bowman, Andy Blackthorn, and Tom Lumpy were guards hired in Bree.  Igwar the Beorning (far right) was the caravan's guide and most experienced traveler.


The Company has found Dindy's caravan in a rather tough spot.


The company made its way to the hill.  Saelduin announced to Dindy's party that they had been sent by his brother to search for him.  Igwar the Beorning hailed them and bade them them come up.

All is not right....
Igwar, who had received a wound from an orc arrow, told the harrowing tale of the past several days.  Dindy's caravan had been harassed by goblins since they had entered the mountain region.  At first by only a few, but their numbers and boldness grew.  Some of the caravan pack mules had been killed and run off and supplies lost.  Igwar knew of an old and primitive defensive structure that they could try and make a stand at:  the Ringfort.  It was a steep hill with a dirt and rock berm ring at the top.  It was infrequently used by people journeying in the area as a campsite.

Igwar and the Breelanders were making a bonfire to illuminate the area.  Dindy was nearly incoherent with fright as he had no experience with this sort of violence.  He apologized for not making tea in all the excitement.  The party ordered him to make several types of tea to give him a task and take his mind off of what was to come.

Greensong looks into the gloom of the failing sunlight:  a large war party of orcs is gathering in the distance. 

The searching eyes of Nock the dwarf find a cave under some fallen rocks...

...that leads to the base of the hill.  A potential escape?  Or a flaw in the defense?

Dindy hides under the baggage.  Greensong keeps one eye on the cave's top entrance.  Hopefully the goblins will not discover it.

Igawar and the Breelanders defend one side.
The ringfort has two paths leading up to it on opposite sides of the hill.  It is decided that the caravan guards will defend one side, the company melee fighters the other, and the archers Kalla and Greensong stay behind the berm, looking for climbing orcs, and send arrows to either direction that needs help.
Ock, Nock, Ebaric, and Saelduin guard the other path.
A rain of arrows comes in on the defenders.  Kalla is injured slightly.  Greensong and Kalla return fire with their bows.
The goblins launch a probe attack to test the defenses.  The are quickly repulsed.
Igwar, Andy, Bill, and Lumpy battle the first attack.


Goblins ascend the path towards the company taking arrow fire.

Seeing the strength of the defenders on the hill, the orc Captain Ubhurz orders his forces in!  Kalla and Greensong take out 5 by the time they reach the hill.

The guards battle on as more goblins charge in.

Goblin forces contact!

Despite taking casualties the goblins press on.

Greensong spies a group of orcs scaling the side of the hill.

Igwar and the guards are pushed back...some goblin break through to the baggage.

Ock the dwarf comes over to try and hold the goblins off.  A goblin tries to backstab Greensong. 

Pushed back again!  Another goblin sneaks through.

Nock, Saelduin, and Ebaric slay some goblins, but are being surrounded by the mass.

Captain Ubhurz goes into melee with Kalla, Ock faces three goblins, and Greensong battles on.


Things are looking dire...


Ubhurz and Kalla in hand to hand combat.  She is hit hard by the wicked blade.  Between that and the arrow earlier, she is not doing well...

Ock makes his way to assist Kalla.  Ubhurz must die!


Another hit on Kalla.  She falls.  Ubhurz raises his blade for the finishing blow.

Ock uses his dwarven strength to push through the goblins and take a swing at Ubhurz. 

Andy Blackthorn falls to the goblin's blade.

Ock hits Ubhurz hard.  He lets out a growl, proclaims victory and "We've done what we want...get outta here!"  ...and orders the goblins to break off the attack?!
The guards sigh in relief at the retreating enemies.

The goblins that climbed the side of the hill break contact.

When things were looking the dark the goblins fled.  Ubhurz had saved his own skin.  The group does a quick assessment of how everyone is doing when Nock notices, "Where's Dindy?"

The orcs have taken him.