Stop by Atomic Mass Games booth (#1105) at GenCon to check out their new Marvel Crisis Protocol miniatures game, and see the Memorial Park board we worked on! We're looking forward to the game coming out later this year!
Showing posts with label FFG. Show all posts
Showing posts with label FFG. Show all posts
Thursday, August 1, 2019
Marvel Crisis Protocol Board for GenCon!
Stop by Atomic Mass Games booth (#1105) at GenCon to check out their new Marvel Crisis Protocol miniatures game, and see the Memorial Park board we worked on! We're looking forward to the game coming out later this year!
Posted by
The Dale Wardens
at
11:49 AM
2 comments:
Labels:
Atomic Mass Games,
Board,
FFG,
GenCon,
Marvel Crisis Protocol,
Scenery,
Terrain
Monday, November 6, 2017
Rogue Trader RPG Session 7: Magoros Prime
Lord Captain Regis Krell of House Xerxes (Rogue Trader)
Captain Mikkos Krell of House Xerxes (Rogue Trader)
Cort Gillam (Astropath Transcendent)
Torian Aurelius (Navigator)
Atticus Fidelus (Arch-Militant)
Brother Bron (Missionary)
Athena Veritas (Seneschal)
**CLASSIFIED**(Explorator)
++++++++++++++++++++++++++++++++++++++++
+++DATE 2720017 M41
+++REF 2410/LOG/RKX
+++AUTH RKRELLX 0823.74
+++RE MAGOROS PRIME
+++THOUGHT: THE EMPEROR'S MERCY IS NEITHER TO FORGIVE NOR TO FORGET BUT TO ACCEPT...
+++START LOG ENTRY
-INVESTIGATION OF MAGOROS SECONDUS, THE SOURCE OF THE ENGERY SIGNAL AND ORK SPACESHIP.
-SEVERAL STRANGE MAZE-LIKE STRUCTURES, SIMILAR TO WHAT IS FOUND ON MAGOROS PRIME.
-APPEARS TO BE BEAMING ENERGY READINGS TO THE PLANET.
-ELDAR USED THIS "ENERGY WEB" BUT THE STRUCTURES ARE NOT ELDAR-MADE. OFF-WHITE MATERIAL. FEATURELESS.
-PLANT LIFE DETECTED.
-NOT BREATHABLE ATMOSPHERE.
-FAINT ENERGY SPIKES AND VOLCANIC ACTIVITY.
-ORK SPACECRAFT APPEARS TO HAVE CRASHED. LARGE CRATER ON APPROACH.
-THERE ARE SEVERAL "TOWERS" CONSTRUCTED OUTSIDE OF SHIP. TRAIN TRACKS AIMED TOWARDS PLANET. ORK BUILT WITH BLACKENED/SCORCHED TOPS.
-MAGOROS PRIME: DUSTY PLANET WITH NO PLANT LIFE. SIMILAR BUILDINGS/STRUCTURES BUT PERHAPS A SIMPLER, MORE ELEGANT DESIGN.
-SOME PSY-WARP SENSATION DETECTED IN THE CITY LIKE STRUCTURES.
-AN UNIDENTIFIED LIGHTER TOOK OFF FROM NEAR THE SUPERSTRUCTURE UPON OUR ARRIVAL. TRACKS LEADING INTO THE MAZE.
-RAGS DISCOVERED. TORN COARSE CLOTH. POPPING NOISES HEARD IN THE DISTANCE.
-TEAM LEAD BY ATTICUS FIDELUS AND CORT GILLAM ENCOUNTER A GROUP OF SIX HUMANS FIGHTING SIX ORKS.
-THE LEADER OF THE HUMANS WAS LADY ASH OF THE FEL HAND.
-ENTERED LARGE CRYSTALINE STRUCTURE. AUDIBLE WIND-CHIME TYPE NOISES AND HUNDREDS OF SMALL LIGHTS FLOATING AROUND THE INTERIOR. BOTH LUMINOUS AND DARK, SEEING STRANGE ANGLES. INTERIOR IS VASTLY LARGER THAN IT SHOULD BE.
-MIRROR-SEA OF STARS AND PLANETS. CAN MOVE EVENTS FORWARDS AND BACKWARDS IN TIME. CORT GILLAM CONNECTS WITH THE PSY ENERGY IN THE STRUCTURE AND WITNESSES THE TREASURE SHIP CRASHING INTO THE SHARD HALO.
-WITH LOCATION NOTED, PARTY RACES BACK TO SHIP, LEAVING LADY ASH BEHIND...AND IT APPEARS THE FEL HAND LEFT HER BEHIND ON MAGOROS PRIME AS WELL.
+++END LOG ENTRY
++++++++++++++++++++++++++++++++++++++++
Captain Mikkos Krell of House Xerxes (Rogue Trader)
Cort Gillam (Astropath Transcendent)
Torian Aurelius (Navigator)
Atticus Fidelus (Arch-Militant)
Brother Bron (Missionary)
Athena Veritas (Seneschal)
**CLASSIFIED**(Explorator)
++++++++++++++++++++++++++++++++++++++++
+++DATE 2720017 M41
+++REF 2410/LOG/RKX
+++AUTH RKRELLX 0823.74
+++RE MAGOROS PRIME
+++THOUGHT: THE EMPEROR'S MERCY IS NEITHER TO FORGIVE NOR TO FORGET BUT TO ACCEPT...
+++START LOG ENTRY
-INVESTIGATION OF MAGOROS SECONDUS, THE SOURCE OF THE ENGERY SIGNAL AND ORK SPACESHIP.
-SEVERAL STRANGE MAZE-LIKE STRUCTURES, SIMILAR TO WHAT IS FOUND ON MAGOROS PRIME.
-APPEARS TO BE BEAMING ENERGY READINGS TO THE PLANET.
-ELDAR USED THIS "ENERGY WEB" BUT THE STRUCTURES ARE NOT ELDAR-MADE. OFF-WHITE MATERIAL. FEATURELESS.
-PLANT LIFE DETECTED.
-NOT BREATHABLE ATMOSPHERE.
-FAINT ENERGY SPIKES AND VOLCANIC ACTIVITY.
-ORK SPACECRAFT APPEARS TO HAVE CRASHED. LARGE CRATER ON APPROACH.
-THERE ARE SEVERAL "TOWERS" CONSTRUCTED OUTSIDE OF SHIP. TRAIN TRACKS AIMED TOWARDS PLANET. ORK BUILT WITH BLACKENED/SCORCHED TOPS.
-MAGOROS PRIME: DUSTY PLANET WITH NO PLANT LIFE. SIMILAR BUILDINGS/STRUCTURES BUT PERHAPS A SIMPLER, MORE ELEGANT DESIGN.
-SOME PSY-WARP SENSATION DETECTED IN THE CITY LIKE STRUCTURES.
-AN UNIDENTIFIED LIGHTER TOOK OFF FROM NEAR THE SUPERSTRUCTURE UPON OUR ARRIVAL. TRACKS LEADING INTO THE MAZE.
-RAGS DISCOVERED. TORN COARSE CLOTH. POPPING NOISES HEARD IN THE DISTANCE.
-TEAM LEAD BY ATTICUS FIDELUS AND CORT GILLAM ENCOUNTER A GROUP OF SIX HUMANS FIGHTING SIX ORKS.
-THE LEADER OF THE HUMANS WAS LADY ASH OF THE FEL HAND.
-ENTERED LARGE CRYSTALINE STRUCTURE. AUDIBLE WIND-CHIME TYPE NOISES AND HUNDREDS OF SMALL LIGHTS FLOATING AROUND THE INTERIOR. BOTH LUMINOUS AND DARK, SEEING STRANGE ANGLES. INTERIOR IS VASTLY LARGER THAN IT SHOULD BE.
-MIRROR-SEA OF STARS AND PLANETS. CAN MOVE EVENTS FORWARDS AND BACKWARDS IN TIME. CORT GILLAM CONNECTS WITH THE PSY ENERGY IN THE STRUCTURE AND WITNESSES THE TREASURE SHIP CRASHING INTO THE SHARD HALO.
-WITH LOCATION NOTED, PARTY RACES BACK TO SHIP, LEAVING LADY ASH BEHIND...AND IT APPEARS THE FEL HAND LEFT HER BEHIND ON MAGOROS PRIME AS WELL.
+++END LOG ENTRY
++++++++++++++++++++++++++++++++++++++++
Posted by
The Dale Wardens
at
12:47 PM
No comments:
Labels:
28mm,
40K,
Fantasy Flight Games,
FFG,
Games Workshop,
GW,
Rogue Trader,
RPGs
Tuesday, March 24, 2015
Imperial Assault - Story Mission #1: Aftermath
Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars™ universe!
Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. Imperial Assault offers two separate game experiences. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.
Last night we played the first mission in the campaign: Aftermath! Jim took on the role of the Rebels while I was in charge of the Empire. The heroes selected were
· Diala Passil - Haunted Exile
· Gideon Argus - Valiant Commander
· Jyn Odan - The Smuggler
· Gaarkhan - Fierce Warrior (Wookie)
Each character has special abilities which can be triggered using either "surges" from the dice or by spending endurance points. Stormtroopers, for example, are allowed to re-roll an attack die if they are adjacent to another trooper, while the Imperial Officer is able to order nearby friendly models to move out of turn.
The Rebels ended up destroying all four Imperial transmission terminals and won the game. This gave them additional credits to spend on items/upgrades before the next mission.
Posted by
The Dale Wardens
at
10:53 AM
No comments:
Labels:
Fantasy Flight Games,
FFG,
GF,
Imperial Assault,
JR,
Star Wars
Friday, March 21, 2014
Call of Cthulhu LCG
Call of Cthulhu: The Card Game (formerly the Call of Cthulhu Collectible Card Game) is a card game produced and marketed by Fantasy Flight Games. It is based on the fiction of the Cthulhu Mythos, primarily the writings of H. P. Lovecraft and Chaosium's Call of Cthulhu role-playing game. In 2008, Fantasy Flight moved the game over to its Living Card Game (LCG) format, which retains the deck-building aspect of collectible card games, but without the random distribution.
It shares art and characters with FFG's other Cthulhu Mythos products Arkham Horror and Elder Sign.
Players attach resources (taken from the cards in their hand) onto blank placeholder cards known as domains, later "draining" them by putting a drain counter on them to play various cards. Both players compete to complete stories by winning success tokens. Five success tokens wins a story; three stories wins the game. Players typically assign character cards to stories, to win struggles and gain these success tokens. Additionally, the first player to run out of cards to draw from loses the game, making deck destruction another potentially effective strategy.
There are eight factions in Call of Cthulhu, as well as "neutral" cards (light grey in color) that are not part of any faction. A card may only be played if a domain with that faction attached is drained (neutral cards can be paid for using any faction).
The Agency: This "investigator" faction comprises the Blackwood Detective Agency, law enforcement agencies, and others involved in criminal justice. Its symbol is a badge, and its color is blue.
Miskatonic University: This "investigator" faction represents the academic prowess of Lovecraft's fictional Miskatonic University, as well as other academic groups. Its symbol is a scroll, and its color is gold.
The Syndicate: This "investigator" faction represents the underworld element of human society, including mobsters, killers and journalists. It mainly focuses on Danny O'Bannion's gang and its contacts. Its symbol is a dollar sign in a triangle and its color is dark brown.
The Order of the Silver Twilight: This "investigator" faction is a later addition to the game and centers a secret cabal of leading politicians, charismatic socialites, persuasive civic leaders, and successful businessmen who must pass through successive ranks of occult initiation and ritual to emerge into the inner sanctum of the Order, there to pursue their quest for ultimate earthly - and unearthly - power. Its symbol is a trident in a cross, and its color is silver grey. Their name may be a play on The Hermetic Order of the Golden Dawn.
Cthulhu: This "mythos" faction includes Cthulhu himself, as well as his associated cultists and monsters (such as deep ones and shoggoths). Its symbol is a squid, and its color is green.
Hastur: This "mythos" faction centers on Hastur, especially his King in Yellow aspect, as well as his worshippers and minions, largely human psychopaths and monstrous Byakhees, as well as werewolves. Its symbol is the Yellow Sign, and its color is yellow.
Yog-Sothoth: This "mythos" faction centers on Yog-Sothoth, and the scholars who worship it, as well as various trans-dimensional beings including Nightgaunts and Star vampires; it also hosts several undead monsters. Its symbol is a key, and its color is purple.
Shub-Niggurath: This "mythos" faction centers on Shub-Niggurath and the many, many monsters she is responsible for creating (notably Dark Young, ghouls, and Dholes). Its symbol is a goat's head, and its color is red.
We were able to play 3 games last night...
1. The Agency (Winner) vs. Cthulhu
2. The Order of the Silver Twilight vs. Miskatonic University (Winner)
3. The Syndicate vs. Yog-Sothoth (Winner)
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| The Order of the Silver Twilight is no match for the faculty of Miskatonic University |
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