Tuesday, January 13, 2015

Pathfinder RPG Session 06: Loot and travel to Thistletop

Pathfinder items cards are used to help keep track and divide treasure gained.

As always:  Spoiler Alert!  Session 6 of our Rise of the Runelords Adventure!

After fighting a long and difficult battle with the quasit and other foes in the hidden temple beneath Sandpoint, the group took pause, healed,  and and divided up the loot gained.  Guardsmen Tully and Jethro are thanked and given a gold each to head to the Rusty Dragon for drinks.  Service in the Sandpoint watch has gotten more exciting (and dangerous) in the past few days.

The characters use the backroom of the Rusty Dragon Inn to divide shares.  Owner Ameiko Kaijitsu has offered the party their rooms free of charge, so the group can have a home base while staying in Sandpoint.

There were a number of interesting and valuable items including;  a ring of protection, a magic longsword, a wand of shocking grasp, several potions, a master work flute, a mysterious book, an evil symbol of Lamashtu (mother of monsters), a couple of scrolls, and other more common but still valuable items.

The next day, the company leads Father Zanthus, a couple of Acolytes, and a squad of the town guard back into the temple to secure it.  There were some pits that contained zombies that were bypassed, and Father Zanthus and the Acolytes channel holy energy to finish them off.  After making sure that it is empty and well searched, the company leaves Father Zanthus and the guardsmen to determine how to secure this unwanted discovery...

The next call was to Sandpoint Mayor Kendra Deverin.   She is brought up to date on the discovery as well as other findings.  She asks the group to keep the temple's existence a secret as not to create panic in Sandpoint.  The group informs her that they are going to head out to Thistletop to follow up on a clue found in Tsuto Kajitsu's journal.  It mentioned that Thistletop was an area that an ally of Tsuto's was located.  It is also a known local goblin tribe territory.

After items are sold, gold is divided.  Each member deposits a portion of their gold in the chest.

The company decides to take horses when they go on their mission.  It is hoped that the speed and mobility could be an asset when facing the goblins.  To take care of the horses, Jasper, an animal handler and, son of the stable owner  is hired.  Town guardsman Jethro the archer is hired to protect Jasper and the animals.

The company travels from Sandpoint along the Old Lost Coast Road, past Shank's Wood, and head north at the Pauper's Graves.   The idea is that they will enter Nettlewood as close to the coast as they can and use that to navigate to Thistletop.  Nervous eyes look north as they pass Shank's Woods. It's is the home of the Sven Tooth goblin tribe.

The company reaches Nettlewood and finds that the name is appropriate.  The woods are made up of very dense underbrush.  A game trail is found that makes trekking through the woods easier, but the horses and pack animals would be a liability to bring along.  Jethro and Jasper find a low area near Pauper's Graves that they can conceal themselves and the horses.  They are given instructions to wait 24 hours, and if the party does not return, they should retreat with the animals back to Sandpoint.  The proximity of the goblin tribes makes it too dangerous to stay around a longer amount of time.  The group bids farewell and heads into the Nettlewood...

The afternoon gets older.  The trail is followed, and single file formation is maintained.  Gilly the halfling scouts ahead. 

Gilly walks through a patch of Goblin Berry weeds...a very ichy irritant, but by luck she avoids stepping in it.

Tuihirdock notices the patch, calls for the column to halt while he chops and clears the weeds on the path with his sword.  "Gilly, look what you missed!  You would have been itching for a week."

The Nettlewood gets thicker until a clearing is reached.  A couple of  paths lead to this area.

Tuirhirdock and Gilly scout the clearing.  Gilly finds a path cleverly concealed by camoflage.  It's a goblin made trail!  Brush has been placed in front of the path to prevent notice.  It is removed and the group proceeds in...

The path narrows to 5' wide and 4' high.  It's almost like a hedge cave.  Gilly is the only one who isn't stooping to walk down the path.  The sun's rays barely make it through the vegetation.  Gilly scouts ahead and the group makes its way further into the Nettlewood.
To be continued...

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