Thursday, September 7, 2017

Rogue Trader RPG Session 3: The Court of the Dead




Lord Captain Regis Krell of House Xerxes (Rogue Trader)
Lord Captain Mikkos Krell of House Xerxes (Rogue Trader)
Cort Gillam (Astropath Transcendent)
Torian Aurelius (Navigator)
Atticus Fidelus (Arch-Militant)

**CLASSIFIED**(Missionary)
**CLASSIFIED**(Explorator)

++++++++++++++++++++++++++++++++++++++++
+++DATE 2683017 M41
+++REF 0509/LOG/RKX
+++AUTH RKRELLX 0823.74
+++RE PORT WANDER
+++THOUGHT: BETTER CRIPPLED IN BODY THAN CORRUPT IN MIND.
+++START LOG ENTRY
-TOOK CUSTODY OF FOUR GUNMEN AND EIGHT LAB TECHNICIANS FROM OCSCURA MANUFACTORIUM FACILITY. WILL DETERMINE FATE OF SURVIVORS AT LATER DATE. CONSIDERING INCORPORATING TECHNICIANS INTO HOUSE XERXES OPERATIONS.
-ASTROPATH TRANSCENDENT CORT GILLAM WAS ABLE TO USE SANCTIONED PSYCHIC ABILITIES AND INTERROGATE TECHNICIAN, LEARNING THAT THIS WAS A PROJECT OF ONE MASON CAIRO, A NEPHEW OF NINA CAIRO, WHO IS ALWAYS FOUND WITH HIS BODYGUARD "CUZ."
-IT WAS KNOWN THAT THE ADEPTES ARBITES AND DEPARTMENT OF OECONONICA WAS INVESTIGATING THE CAIRO OPERATION FOR FAILURE TO FILE THE APPROPRIATE TITHES.
-DISPATCHED OUR MISSIONARY TO INQUIRE WITH LOCAL ECCLESIARCHY.
-NAVIGATOR TORIAN AURELIUS RETURNED FROM NAVIGATORS GUILD LEARNING THAT THE INDIVIDUAL WHO SOLD REGAN KRELL THE MAP WAS NAMED VARGO, WHO IS CURRENTLY UNACCOUNTED FOR.
-TORIAN AURELIUS MET WITH FELLOW NAVIGATOR PONTIUS, WHO OFFERED A COMMON QUALITY MAP TO FOOTFALL, WITH 4 JUMP POINTS: BATTLEGROUND, THE WITCH CURSED WORLD, THE TEMPLE, THE HERMITAGE AND FINALLY DEWAIN'S FOOTFALL.
-
COMMANDER ILMAN PROVIDED A TOUR OF THE BATTLE DAMAGED SHIP, ICARUS SOARING. CURRENTLY THERE ARE NO WARP CAPABILITIES.
-POTENTIAL FOR REPAIR/UPGRADE
-RESPONDED TO MESSAGE TO MEET WITH DR. ORBEST DRAY AT LOCAL MARKET AREA KNOWN AS THE COURT OF THE DEAD. DRAY APPEARS TO BE A LOYAL HOUSE XERXES SERVANT, CURRENTLY DEALING IN SALVAGED ELECTRONIC COMPONENTS. SERVED UNDER GREAT GRANDFATHER REMUS KRELL ON THE EMPEROR'S TESTAMENT WITH A CAPTAIN VOSS KARLORN. OFFERED GENE-SEALED SCROLL UNLOCKED UPON TOUCHING. RECEIVED A DISTRESS MESSAGE/ECHO FROM THE WARP ALLUDING TO THE FAMED TREASURE SHIP, RIGHTEOUS PATH.
-A CYBERNETIC BIRD DESCENDED AND TOOK SCROLL AND WE WERE AMBUSHED BY 4 INDIVIDUALS HIDING IN MARKET. NAVIGATOR AURELIUS AND ASTROPATH TRANSCENDENT GILLAM DETECTED PSYCHIC PRESENCE WATCHING INCIDENT FROM WALKWAY ABOVE. ROBOTIC RAVEN AND ASSAILANTS NEUTRALIZED, REVEALING SYMBOL OF HOUSE FEL AND HADARAK FEL.
-SGT. TARGOS OF LOCAL ARBITES OFFERS ESCORT BACK TO XERXES CHAPTER HOUSE. TARGOS INTRODUCES US TO HEAD OF LOCAL ARBITES, KYRA BALKYRAN.

+++END LOG ENTRY
++++++++++++++++++++++++++++++++++++++++

Thursday, August 24, 2017

Rogue Trader RPG Session 2: Obscura




The Dale Wardens were able to squeeze in another session of Rogue Trader this week. The investigations at Port Wander led us to a rival family's obscura den/manufactorum operating on our turf. Unacceptable!

Lord Captain Regis Krell of House Xerxes (Rogue Trader)
Lord Captain Mikkos Krell of House Xerxes (Rogue Trader)
Cort Gillam (Astropath Transcendent)
Torian Aurelius (Navigator)
Atticus Fidelus (Arch-Militant)

**CLASSIFIED**(Missionary)
**CLASSIFIED**(Explorator)

++++++++++++++++++++++++++++++++++++++++
+++DATE 2603017 M41
+++REF 2208/LOG/RKX
+++AUTH RKRELLX 0823.74
+++RE PORT WANDER
+++THOUGHT: A BROAD MIND LACKS FOCUS
+++START LOG ENTRY
-WELCOMED LORD CAPTAIN MIKKOS KRELL OF HOUSE XERXES TO PORT WANDER.
-SENESCHAL VINEOUS D
ISCOVERED THAT BEFORE HE DISAPPEARED,  REGAN KRELL PURCHASED WARP ROUTE MAPS FROM SOMEONE AT THE NAVIGATORS GUILD WHO IS NO LONGER EMPLOYED THERE. DISPATCHED NAVIGATOR TORIAN AURELIUS TO INVESTIGATE.
-VINEOUS ALSO SUGGESTED INQUIRING WITH GENERAL ZERO ABOUT QUESTIONABLE DEALINGS HERE AT PORT WANDER.
-
SELECT ADVISORS ACCOMPANIED LORD CAPTAIN MIKKOS AND MYSELF TO DINNER WHERE WE LEARNED MORE OF HOUSE XERXES BUSINESS DEALINGS AND ARRANGEMENTS HERE AT THE PORT.
-STONE NEWMAN, WHO HAD BEEN IN CHARGE OF HOUSE XERXES OPERATIONS AT PORT WANDER HAS GONE MISSING, POSSIBLY RELATING TO NINA CAIRO AND RECENT OFFERS OF MONEY LAUNDERING USING HOUSE XERXES ESTABLISHMENTS.
-AFTER STONE NEWMAN'S DISAPPEARANCE, JAN CARON TOOK OVER HOUSE XERXES OPERATIONS.
-RECENT ARMED ROBBERY OF A HOUSE XERXES GAMBLING FACILITY AT APPROXIMATELY 3PM. MANAGER LEO SHOWN ON VIDEO ENTERING BACK DOOR BEING FOLLOWED BY A SURGE OF ~10 MEN. NO SHOOTING. JAN CARON OPENED SAFE FOR ROBBERS, WHO TOOK APPROXIMATELY 3 DAYS WORTH OF REVENUE.
-INVESTIGATION OF MANAGER LEO'S HAB UNIT REVEALED NOTHING. ASSUME MANAGER HAS FLED PORT WANDER TO AVOID REPERCUSSIONS OF HOUSE XERXES AND/OR CAIRO.
-NINA CAIRO HAS ENCROACHED ON HOUSE XERXES TERRITORY AND SET UP AN OBSCURA DEN/MANUFATORUM.
-ARCH-MILITANT ATTICUS FIDELUS AND ASTROPATH TRANSCENDENT CORT GILLAM SENT TO DISRUPT OPERATIONS WITH SMALL DETACHMENT OF HOUSE XERXES TROOPS, INCLUDING GENERAL ZERO AND MR. THETA. MET WITH SIGNIFICANT RESISTANCE. SEVERAL TECHNICIANS APPREHENDED AND WILL BE QUESTIONED.
-FUTURE OF OBSCURA FACILITY UNCERTAIN.

+++END LOG ENTRY
++++++++++++++++++++++++++++++++++++++++








Thursday, August 3, 2017

Rogue Trader RPG Session 1



We had our first Rogue Trader RPG session this week. Here are the characters so far:

Lord Captain Regis Krell of House Xerxes (Rogue Trader)
Cort Gillam (Astropath Transcendent)
Torian Aurelius (Navigator)
**CLASSIFIED** (Arch-Militant)
**CLASSIFIED**(Rogue Trader)
**CLASSIFIED**(Missionary)
**CLASSIFIED**(Explorator)

++++++++++++++++++++++++++++++++++++++++
+++DATE 2587017 M41
+++REF 0108/LOG/RKX
+++AUTH RKRELLX 0823.74
+++RE PORT WANDER
+++THOUGHT: THE MACHINE KNOWS NO HERESY
+++START LOG ENTRY
-HAMMER OF HEPHAESTUS DOCKED AT PORT WANDER, LAST KNOWN LOCATION OF LORD REGAN KRELL OF HOUSE XERXES.
-SENESCHAL DISPATCHED TO REFERENCE PORT WANDERS LOGS AND RECORDS IN SEARCH OF INFORMATION ON LORD REGAN KRELL’S ACTIVITIES.
-MET WITH PORT OFFICIALS AND REPRESENTATIVES OF HOUSE XERXES INCLUDING GENERAL ZERO AND MR. THETA.
-ASTROPATH TRANSCENDENT CORT GILLAM AND NAVIGATOR TORIAN AURELIUS LATER EXPRESSED CONCERNS OVER THETA RELATING TO UNEXPLAINED ‘PSYCHIC VERTIGO.’
-INSPECTION OF CHAPTER HOUSE XERXES AT PORT WANDER. NOTE, SEND UPDATED CREST AND SIGIL SPECS.
-CONFIRMATION THAT NO CONTACT HAS BEEN MADE WITH LORD REGAN KRELL, SIGNIFICANTLY OVERDUE AT FOOTFALL.
-NO CONTACT REPORTED FROM ANY OF THE POSSIBLE LOCATIONS BETWEEN PORT WANDER AND FOOTFALL.
-INFORMED OF GENERAL ZEROS IMPENDING RETIREMENT AND RECEIVED OFFER OF 500 TROOPS. SPECIFICS SHALL BE OVERSEEN AND COORDINATED BY ARCH-MILITANT.
-RECEIVED REQUEST FROM OBRES DRAY FOR MEETING IN MARKET AREA.
+++END LOG ENTRY
++++++++++++++++++++++++++++++++++++++++



Thursday, July 20, 2017

Grim Dark Modular Board Sections









We've been testing out some ideas for scenery and terrain to use in an upcoming Rogue Trader rpg campaign. As with our Pathfinder and The One Ring campaigns, we'd like to supplement the traditional pen and paper rpg experience with miniatures and terrain, especially during combat. The concept was to make modular boards that could represent the interior of a giant spaceship, or any other interior location we might need for the grim dark sci-fi setting. So far we have four 12"x12" pieces that can join to form a 2' square. This will be expanded to nine pieces, allowing a 3'x3' board with some 16"x20" pieces to accommodate larger spaces if necessary. We've been experimenting with a variety of surface textures that while are visually interesting, don't interfere with placement of the miniatures. So far so good.




Wednesday, October 5, 2016

The One Ring RPG - Battle of the Ringfort

Map of the Wilderlands
Normally when we do the One Ring rpg, it's a fairly minis-lite theater of the mind style of game.  We have figures for our characters (pretty much a requirement as we are figure painters), but we really only use them for markers on the combat stance chart, or to get a relative idea of positioning.  The One Ring rpg is a more of a story telling game, so we don't get into the "props" of gaming like we do for Pathfinder/AD&D etc. and wargames.  When we found out that we were going to be involved in a battle in the ring fort, we decided to make the fort and do a more tabletop visual game.


** Be warned:  Spoilers Ahead for the One Ring rpg's adventure The Battle of Ringfort.**

Characters:
Ock - Dwarf Treaure Hunter of Erebor
Nock -  Dwarf Slayer of Erebor
Kalla daughter of  Kol- Wanderer of Dale
Saelduin son of Cassulf-  Warden of Dale
Greensong - Elf of Mirkwood
Ebaric - Woodman Scholar

After wintering at Woodland Hall, the company decided in the early spring of 2947 to return to Dale and Erebor.  Ock and Saelduin's trade endeavors had proved moderately successful, and they had a store of goods from the Woodfolk that they hoped would sell in their homelands.  The others had engaged in a variety of activities during the winter, but for all of them, healing and rest after the journey to the hall was the most vital and welcome.

After preparing their pack train with provisions, they set off north to the Forest Gate and Elf Path of Mirkwood for the journey home.  Several days into the journey the company came across the newly constructed Easterly Inn.  The Battle of Five Armies had much reduced the threat of orcs in the northern regions of the Misty Mountains and as a result, more traveling, and with it trade, was occurring through the pass.  Dody Brandybuck and brother Dindy came across to (oddly for hobbits) seek their fortune in the Wild by opening an inn.  Beorn had given them his blessing for their endeavor and promised protection.  The Brandybuck brothers, helped by their dwarf friend and partner Frier, as well as their families, were doing their best to make a comfortable way station in the heart of Beorn's country.

The Easterly Inn


Conversation with Dody Brandybuck revealed that his brother had left the previous fall to get supplies from Bree and his party's return was overdue by several weeks.  Dody engaged the company to search to see if they could find out what became of Dindy's group.

The company's plan was to make their way to the High Pass, looking for any clues to the fate of Dindy, and then proceed on west through the mountains and west.  They traveled 90 miles south, crossed the Anduin and headed toward the pass.  Although prepared for a potentially long journey, the company found Dindy and his entourage trapped on a hill only a couple days walk from the ford...


Dindy's Caravan at the Ringfort
It was closing dusk.  Greensong's sharp elf vision saw the smoke of a bonfire on a hill a great distance away.  


Bill the Bowman, Andy Blackthorn, and Tom Lumpy were guards hired in Bree.  Igwar the Beorning (far right) was the caravan's guide and most experienced traveler.


The Company has found Dindy's caravan in a rather tough spot.


The company made its way to the hill.  Saelduin announced to Dindy's party that they had been sent by his brother to search for him.  Igwar the Beorning hailed them and bade them them come up.

All is not right....
Igwar, who had received a wound from an orc arrow, told the harrowing tale of the past several days.  Dindy's caravan had been harassed by goblins since they had entered the mountain region.  At first by only a few, but their numbers and boldness grew.  Some of the caravan pack mules had been killed and run off and supplies lost.  Igwar knew of an old and primitive defensive structure that they could try and make a stand at:  the Ringfort.  It was a steep hill with a dirt and rock berm ring at the top.  It was infrequently used by people journeying in the area as a campsite.

Igwar and the Breelanders were making a bonfire to illuminate the area.  Dindy was nearly incoherent with fright as he had no experience with this sort of violence.  He apologized for not making tea in all the excitement.  The party ordered him to make several types of tea to give him a task and take his mind off of what was to come.

Greensong looks into the gloom of the failing sunlight:  a large war party of orcs is gathering in the distance. 

The searching eyes of Nock the dwarf find a cave under some fallen rocks...

...that leads to the base of the hill.  A potential escape?  Or a flaw in the defense?

Dindy hides under the baggage.  Greensong keeps one eye on the cave's top entrance.  Hopefully the goblins will not discover it.

Igawar and the Breelanders defend one side.
The ringfort has two paths leading up to it on opposite sides of the hill.  It is decided that the caravan guards will defend one side, the company melee fighters the other, and the archers Kalla and Greensong stay behind the berm, looking for climbing orcs, and send arrows to either direction that needs help.
Ock, Nock, Ebaric, and Saelduin guard the other path.
A rain of arrows comes in on the defenders.  Kalla is injured slightly.  Greensong and Kalla return fire with their bows.
The goblins launch a probe attack to test the defenses.  The are quickly repulsed.
Igwar, Andy, Bill, and Lumpy battle the first attack.


Goblins ascend the path towards the company taking arrow fire.

Seeing the strength of the defenders on the hill, the orc Captain Ubhurz orders his forces in!  Kalla and Greensong take out 5 by the time they reach the hill.

The guards battle on as more goblins charge in.

Goblin forces contact!

Despite taking casualties the goblins press on.

Greensong spies a group of orcs scaling the side of the hill.

Igwar and the guards are pushed back...some goblin break through to the baggage.

Ock the dwarf comes over to try and hold the goblins off.  A goblin tries to backstab Greensong. 

Pushed back again!  Another goblin sneaks through.

Nock, Saelduin, and Ebaric slay some goblins, but are being surrounded by the mass.

Captain Ubhurz goes into melee with Kalla, Ock faces three goblins, and Greensong battles on.


Things are looking dire...


Ubhurz and Kalla in hand to hand combat.  She is hit hard by the wicked blade.  Between that and the arrow earlier, she is not doing well...

Ock makes his way to assist Kalla.  Ubhurz must die!


Another hit on Kalla.  She falls.  Ubhurz raises his blade for the finishing blow.

Ock uses his dwarven strength to push through the goblins and take a swing at Ubhurz. 

Andy Blackthorn falls to the goblin's blade.

Ock hits Ubhurz hard.  He lets out a growl, proclaims victory and "We've done what we want...get outta here!"  ...and orders the goblins to break off the attack?!
The guards sigh in relief at the retreating enemies.

The goblins that climbed the side of the hill break contact.

When things were looking the dark the goblins fled.  Ubhurz had saved his own skin.  The group does a quick assessment of how everyone is doing when Nock notices, "Where's Dindy?"

The orcs have taken him.