Thursday, October 30, 2014

Gripping Beast Saga Mini: Ragnar Lothbrok -DS

Gripping Beast - HVA04 Ragnar Lothbrok


As a group, we're are slowly moving towards giving the Saga Rules set a go.  I have not really taken the dive in yet, but with a little bit of prodding, I am sure we can get Monty, our Saga guru, to run us through the basics. 

I picked up this Ragnar Lothbrok figure as much for use in rpgs and other mini games.  It's really well done, a bit thick, as seems to be the style of some of the GB sculps, and it painted up quickly. 

With the recent semi regular playing of Pathfinder, this guy is going to be my barbarian character.  I had my character buy a long spear for the boar hunt scenario, and this mini fits how I imagine to look a bit better than the one I was using.

Tuesday, October 21, 2014

Pathfinder RPG Session 03: The Boar Hunt and The Missing Bartender

The party eats breakfast at Ameiko Kajitsu's Inn:  the Rusty Dragon.

Ameiko's father, owner of the local glass factory, storms in and makes a scene.  He blames much of the town's recent ills on the party's interference.  "You should have left it to the professionals!"

The father demands his daughter return with him to their home country and gets a knock with a soup ladle to the noggin in response to his rude intrusion.

Later:  The party meets Aldern Foxglove at the stables for outfitting for a boar hunt.

Foxglove's guides give instructions on boar hunting.

A wild boar is found and driven towards the hunter.

The hunting party kills the boar!  (aka dog, as we have no boar mini.)  A successful hunt means a feast of wild boar at the Rusty Dragon Inn. 

Late that evening the party rests at the Rusty Dragon after a tiring hunt.  They meet Shalalu, local elf ranger.  They discuss the goblin encroachment and the seeming uniting of the goblin tribes.

Shalalu heads to her room.


The characters meet with Shalalu, Sheriff Hemlock, and the mayor of Sandpoint to discuss the danger.  Hemlock is heading to Magnamar to get more troops and asks the party to assist in watching over the town while he is gone.  The goblins have burned a farm and seem to be gathering in numbers.

Hirlings!  The party has hired locals Oswald to carry extra gear, and Cinart to act as torch bearer.  Tuihirdock puts them through some practice sparring -just in case.

Wednesday, October 8, 2014

Pathfinder RPG Session 02: Heroes of Sandpoint

The party has a meeting with Father Zanthus to discuss the events of the attack.

Some tracks were discovered in the churches graveyard.  The party checks over the graveyard and discovers that a crypt has been broken in to.

On entering the crypt, the party is ambushed by skeletons!?

A melee ensues with the undead. 

They discover the theft of Father Tobyn's body...and a mysterious discarded cloak of an unspeakable cult.

Later:  The party is called to a home by a panicked mother.

Gilly uses her stealth, and enters the home to scout.

She hears some noises coming from the closet and motions for the others to enter...

A crazed goblin has killed the owner of the house.  Tuirhirdock and Rolf make quick work of him.

Tuesday, September 30, 2014

Call of Cthulhu LCG...insanity!


Cautious dabbling into Fantasy Flight Games' Call of Cthulhu LCG.

Jim started with some inquisitive yet brave faculty and students from Arkham's Miskatonic University. No human beings know more about the Mythos than the learned professors at Miskatonic U. Miskatonic's chief strategy is to get in, get the information, and get out as fast as possible, hopefully avoiding Terror and Combat. Miskatonic excels at speedy Investigation and card draw, and appeals to "rushing" players.

Grant played the always terrifying Cthulhu faction. The cult of Cthulhu can be found throughout the world's history, in all cultures, among all races, human and otherwise. As can be expected from the faction of Cthulhu itself, this faction specializes in striking terror into opponents and then destroying them utterly. This faction can often turn on itself, though, so invoke Cthulhu carefully!

Game #1 quickly went to Jim and his learned professors. Investigation struggles at the various stories allowed Miskatonic to take the lead and never look back.

Game #2 saw a number of Deep Ones, bolstered by the Shadowed Reef location. Truly terrifying! Miskatonic was continually harassed by Innsmouth bus driver Joe Sargent and his ability to destroy enemies based on the number of Deep Ones in play. Cthulhu didn't rise, but he won.


Game #3 featured two different factions. Jim played Yog Sothoth. Yog-Sothoth is the key to the gate, whereby the spheres meet; Its worshippers know the secret ways between the worlds. Where Yog-Sothoth outpaces every other faction is in recursion - returning cards from discard - as well as search cards to help you find what you need when you need it. Grant chose The Agency - With its network of police officers and concerned citizens, the Blackwood Detective Agency combs dive bars, the docks and the back alleys, hunting the servants of the Mythos. This faction's specialty is Combat and appeals to aggressive and destructive players.

This would be the closest of the three games with Yog-Sothoth winning 3 stories while The Agency only won 2. It's interesting how very completely different the game is based on which faction/deck you play. We have a wide variety of cards to choose from and the deck building portion of the game can be overwhelming at times. I think we'll try to find some decks other players made online and give them a try.

Tuesday, September 23, 2014

Pathfinder RPG Session 01: Burnt Offerings

The Swallow Tail Festival is being held to celebrate the opening of the new cathedral.  Townsfolk gather and enjoy music, food, and drink.

Father Zanthus gives a speech.

Strange booming noises are heard!?  Goblins attack!  The townsfolk flee the square.  Torch bearing goblins wreak havoc in Sandpoint.  Rolf, Gilly, Chance, and Tuirhidock, engage the group in front of the cathedral, and do what they can to stem the attack.

The party dispatches the goblins in front of the cathedral and move down streets to aid others.  Aldern Foxglove, visiting noble, is being menaced by goblin leader on a wardog.

The party makes its way to secure the town gate and rescue Aldern Foxglove.

Free lunch at Sandpoint compliments of the local taverns. The nice afternoon was ruined by some raiding goblins. Aldern Foxglove was rescued and the party hopefully earned the respect of Sandpoint locals including Father Zantus and Sheriff Hemlock. But who was the mysterious "Longshanks" seemingly behind the attack? No shadowy figure was discovered in the graveyard. Perhaps the goblin attack was merely a distraction. More investigations in the morning. For now, an overdue rest compliments of the the Rusty Dragon.

Tuesday, September 9, 2014

Pathfinder RPG Session 00: Character Creation



Emily, Dave, Todd, and Grant rolled up some characters for the Pathfinder campaign Jim will be DM'ing. So far we have a rogue, sorcerer, barbarian, and fighter. So far we have 5 dead wererats and one nearly dead fighter. Next time we'll advance on the monsters together! Oh, and stay away from that small divided section of the room in the lower right corner just in case.


Friday, September 5, 2014

GF Uruk-hai





Did someone say something about it being Lord of the Rings season?

Finished some of the plastic Uruk-hai last night. I picked these guys up from FFG's Black Friday sale last November. While I don't have an Isengard force, for $5.00 I couldn't pass these guys up. I think they'll make a nice addition to Jim's forces next time we visit Middle-Earth.

Thursday, July 31, 2014

GF Vikings for Saga



Slowing moving forward with my vikings from Gripping Beast. Sometime we'll need to try out a game or two!

**cough Monty cough**


Wednesday, July 2, 2014

Flames of War Forgotten Photos


Doh!

These are from a game played back on 04/26/14. Forgot to post them right after the game due to Joe Vandeleur-induced rage.












Monday, May 12, 2014

Gary Con VI ...The Loot! DS and EE



It has been a month since Gary Con VI ended.  Emily, my buddy Justin, and I ventured out to Lake Geneva WI  on March 27-30th for our very first gaming convention, and I have to say it was an exceptional experience.  Gary Con is definitely an "old school" gathering that was started to celebrate the life of Gary Gygax and his contributions to games.  This Con may not appeal to everyone, but to those of us who started in the 70s, the nostalgic, and those interested in the roots of RPGs and old school games, it's a great chance to meet and game with fans of early RPGs.

I was initially going to do a quick write up of just the merchandise I bought from convention, but I have decided to break it into two parts.  Emily took some really great pictures of GaryCon that I am going to share soon, along with some of my experiences.  But first...the loot!


The Loot En Masse!  I had a budget, and I stayed in it.  Mostly.

The guide to the weekend's events.  Emily and I both picked up t-shirts that feature this design on the back.



A variety of foods delivered to your game.  Including interestingly named salads!


The Menu:  Order from, and delivered to your gaming table.  One word:  Civilized.  And "wow!"  The blue plastic cups were for pop, and could be refilled for $1.00US the entire weekend.  They also had a couple of differently coloured beer cups, similar design, that could be used for single day beer refills.  As we don't drink beer, I am not exactly sure the cost.


A nice dice bag and some GaryCon VI - six sided dice.  The 6 had the demon idol face from the original Player's Handbook on it.  Also the GaryCon VI challenge coin.


The miniature was designed for the con.



Bring a mining pick and ten foot pole, or you'll be sorry...


Greg Gillespie's Barrowmaze!  I was excited to see this, as I have followed a blog that uses it for the campaign backdrop.  Definitely a creepy crawl.  Solid.  I would have liked to pick up the oversized map for it, but they either sold out or didn't have any by the time I bought it.  No deep story behind this one;  it's a pure old school crawl. 



A pair of solo modules by Pacesetter Games. I have a fondness for small party or solo modules, as they bring me back to the days of Choose Your Own Adventures or Fighting Fantasy style books.  The modules are made for generic old systems.  I have read a bit of the first one and it seems pretty good.


Modules from Eldritch Enterprises...danger of the adventures are rated in skulls.


Frank Mentzer's module, The Case of the Missing Magic, was very interesting to me as it is a mystery.  I am a big fan of whodunnits with faves such as Poirot, Holmes, & etc., so I was excited to see this offering.  There are not too many fantasy mystery modules out there, as it is more challenging to write than hack, slash, and explore adventures.  Tower of the Scarlet Wizard (rated 6 skulls...eeep) was written by that rascal James M. Ward.  Jim reffed the all women's game on Saturday that Emily participated in.  He ran them through Monty Haul's Tower of Lesser Doom.  Emily had a very good time with it and picked up the module (signed by Ward) to run us through in the future.


G/P Adventures - Haunted Halls of the Beggar King

Ernie Gygax/Benoist Poire tourney mod.  I have not read it too closely but it seems pretty solid.  I really like the map artwork.

AD&D:  Still #1


1st/2nd edition Advanced Dungeons and Dragons:  Still my favorite.  No edition wars back then, it was all AD&D.  The Book of Priest Craft was a nice find.  I think I now have everything the published for the Birthright setting.  For any fans of Game of Thrones, or gms wanting to introduce, politics, economics and religion into their game, it is a great background setting for having the players participate as regents and nobles of nations. 

Not pictured:  I got a couple of Players Options books:  Player's Options and Combat and Tactics.  It's when they started the heavy customization and design of characters.  The Options books were pretty inexpensive, at 6.00US each, so I picked up extra copies as I do use some of the stuff out of them in my game.  You can sort of see that the game was evolving (villainous-ly turning?) from AD&D to 3e with them. 

Also Fighter's Challenge 1&2!  These modules were designed for a Ref and one player in mind.  TSR came out with two modules for each class.  They are really good if you want to give one of your players a solo mission. 

Gygax Magazine!


Picked up all 3 issues of Gygax Magazine.  I was pretty lucky that they had one box remaining of issue #1 that arrived the second day of the con.  I was there Johnny-on-the-spot to pick it up when they came in.  This is a sort of reboot of the classic Dragon mag, and I would recommend them.


 
For those who have everything else for the Pathfinder card game!


Pathfinder mats on sale!  For use with the Pathfinder Card Game. They are not really necessary for playing the game, but Emily and I are big fans of gadgets and accessories.  When we play on the table pictured in the background, the cards are really hard to pick up off the table.  These mats help out a lot in that.  Basically, they are cool looking mouse pads of the "iconic characters" included in the base game.

The Pathfinder Card game is a great introduction to RPG style games.  Spouses and friends who would have no interest in a full RPG will find the scope of this easy to take.  Games are about an hour.  The Pathfinder Card game is a big hit in our gaming group.


Going on the wall in the computer room.


Emily had the convention poster framed (!!) for my birthday.  Epic.  Notice the dragons on the wood frame.  Much better than my idea to put it up using poster gum.



The improved RPG Cosmology poster.  Heading to the computer room!

Poster of Cosmology of  RPG games.  The first version of this was originally in an article in Gygax magazine #1.  It shows the relationship of various RPGs, starting with Dungeons & Dragons in the center, and other games radiating outwards from it by year, and vaguely grouped by relation (ex:  d20 games to the left.) 

This poster version has quite a bit more on it than the original one in the magazine.  After reading the Gygax mag article I was wondering why Villains and Vigilantes was not on it (picture nerd-rage!)  This improved full poster rectified this...but the original V&V was released in 1979, the second edition was printed in 1982.  It also does not include the original super game, SuperHero 2044, which was released in 1978 by GameScience. 



What a weekend!  And what a pile of loot to remember the experience by.