Tuesday, December 2, 2014

Pathfinder RPG Session 05: The Glass...and WRATH!

Leveling up!  The group is now level two.

Lonjiko, Ameiko, and Tsuto Kaijtsu.

The rundown:  Lonjiku Kaijitsu was found at the Glassworks murdered.  His daughter Ameiko was lured there by her brother Tsuto, the villain responsible, and imprisoned.  The party battled their way through goblins in the factory and basement and eventually found, defeated, and captured Tsuto.  Evidence in his journal indicated that Tsuto had orchestrated the goblin raid on Sandpoint in order to cover the theft of the remains of Father Tobyn. The exact purpose of the theft is not known, but it appears they will be needed in a ritual being performed by Nualia Tobyn, Father Tobyn's adopted daughter.

Father Tobyn had been killed in the Cathedral fire some two years earlier.  It was believed that Nualia was killed in the fire, but her body was never found.


Mayor Kendra and Father Zanthus are shocked to hear the news of the grisly murder of Lonjiko and Glassworks factory workers and that it was done by Tsuto.  Father Zanthus heals the group who hope to continue the exploration of the Smugglers tunnels located under the Glassworks.  The wounded Tsuto is jailed, guards are sent to the factory to secure it.  The mayor suggests that a couple of Sandpoint guards accompany the party into the tunnels.


Two Sandpoint town guards joined the group to explore the smugglers tunnels.  Tully and Jehthrow the archer.



The party's beginning marching order.  No one in the group has dark vision.  Light carriers are spread out.  Cinart carries a torch, Chance has a light spell on his staff, and Oswald has a lantern.

An overview of part of the smuggler's tunnels.  The section on the left is made using Dwarven Forge's new cavern sets.

After a long passage from the Glass works basement; the group enters the tunnels.

Zombie stands in for a Varghoille - creature is described as a disembodied head with batwings and tentacles!  It's an extraplanor creature...what is going on?
Varghoille!




After dispatching the strange beast, the party finds it's way from rough hewn caverns to a more regular construction.

A statue of a woman made of red stone is discovered.
Gilly sneaks forward to inspect.  Expecting trouble but finding none.

The statue has a symbol of a seven pointed star on it.  It is also carrying a metal "ranseur."  Although not practical for combat, the weapon is decorated and valuable.  Rolf removes it and gives it to Oswald (at the point "the barely burdened") to carry.

The group enters a jail room with many cells.

They spread out on the platform to observe.

Jehthrow the archer is looking over the edge of the platform when he attacked!

Two Sin Spawn surprise everyone in the group except Tuihirdock who rushes over to help Jehthrow.

Gilly joins the fray.  Rolf, Chance and guardsman Tully battle the second Sin Spawn.

The enemies are defeated and the room is searched.

Back into marching order to continue.

Exploration of a torture room.  The room on the right has three doors.

Behind each of the three doors is small room  (not shown)  containing a skeleton.  Each skeleton is humanoid in appearance but has an unusual deformity to it.

The party enters a room that has many pits covered by trapdoors.  A tough looking goblin with a flaming sword screeches and attacks.  It falls quickly.  Chance peers into the trap doors and sees they contain zombies.  They are ignored, and will be dealt with later.  The nasty looking flaming sword is recovered and given to the pack bearer.


A spherical room is discovered.  Inside it are several items floating, as if the room lacked gravity.  There are some strange magical properties at work in the dungeon.  Chance Arcane uses his mage hand spell to recover the items which include, a book with the seven pointed star symbol on it,  a wand of shocking grasp and a scroll!

They backtrack to explore the center of the dungeon.

Another Varghoille is battled!  The dangerous beast is defeated quickly.

The group moves towards what they will discover is a temple area.  They see an evil looking alter that has a font full of liquid.  Is it full of unholy water? 

Approaching the temple.

A Sin Spawn emerges out of a triangle shaped pool of a strange liquid.

A strange flapping is also heard in the area.  Something is lurking in the air...invisible

A giant rat materializes, and the Sin Spawn charges.

Gilly uses acrobatics and moves in for a sneak attack.


Erylium - demonic quasit




A demonic quasit reveals itself and sends a wave of fear over Tuihirdock.  Oswald and Jehthrow hold the door so he can't escape. 

The quasit proves incredibly resilient.  It has spells to harass the party and seems to be healing damage quickly.  It summons an insect to help it in the battle.  The entire combat lasts close to 20 rounds. 

Eventually the quasit is defeated, but the party is quite damaged.  Everyone agrees that they must retire to the Ameiko's Inn, the Rusty Dragon, and recover from the battle.  There, plans must be made for their next step.  The group had expected to be battling more goblins, but something more sinister is at work.

Tuesday, November 18, 2014

Pathfinder RPG Session 04: The Glassworks

!Warning!  Rise of the Runelords Adventure Path Spoilers ahead.


Rolf the mercenary, sorceror Chance Arcane, Tuihirdock -barbarian from the north, and Gilly halfing rogue had spent a much needed restful night at the Rusty Dragon Inn.  As they were getting up the next morning, the Rusty Dragon's cook, Bethana the halfling, came to them with distressing news.  The owner of the inn, Ameiko Kaijitsu, was missing.  When the cook went to look for Ameiko in her room, she found a note asking Ameiko to go and meet her brother Tsuto at the Glassworks at midnight (6 hours earlier.)   The Sandpoint Glassworks are owned by their father Lanjiko Kaijitsu!

Expecting trouble, the party got kitted out with their equipment, sent a runner to fetch their assistants Oswald the packbearer, and Cinart the torchbearer, and headed off to the Glassworks in search of some answers.

Arrving at the Glassworks they found an unusual situation.  When it should be ready for morning business, they found the doors all locked, and the curtains pulled shut.  They moved to a back entrance,  broke a window, and Gilly the halfling rogue was lifted through...

After scouting the exterior of the Sandpoint Glassworks, Gilly slips through a window and opens the backdoor.

Gilly listened at the door, and heard a rumbling (of glass forges), cruel laughter, and glass breaking. 

Peeking through the doors they spy:  Goblins!  The vile creature were in the glass making room having their chaotic version of fun.  Several bodies of Glassworks employees were on the ground ...dead.  One goblin was stuffing the remains of a worker into a furnace.  They were throwing glass products around, breaking them, and making mischief.  The party split and went through two doors simultaneously with the idea to surprise the goblins.

The goblins are too busy with mayhem to notice the group entering the room.

Gilly and Chance launch arrows and magic.  Rolf and Tuihidock form a battle line to repel the goblin counter attack.



The goblins recover from surprise and charge.

A melee ensues, a couple of goblins fall, but get some good strikes in on Tuihirdock and Rolf.  A couple of goblins pelt the party with glass items being used as improvised missile weapons.

Watching with unease outside the room as the battle rages, Cinart wonders:  What did I sign up for?!

Goblins attempt to flank around the fighters but fail.

The party gains the upper hand, chase down, and dispatch the last of the goblins.

The characters find the bodies of the  factory employees in the furnace room.  Most have been slain in the crude manner of goblins.  One death was very different than the others.   Lonjiku Kaijitsu, owner of the Glassworks, has had molten glass carefully poured over him.  Whoever did this wanted a particular revenge against against him...
Another view of the furnace room and work floor.



Moving on,  Rolf leads the party into the storeroom.  Most containers hold a useful material for making glass.  One lockable chest is found open and has had it's contents removed.

The party moves forward.  There is a stairwell to the left going to a lower level, but the group elects to continue the search of the main floor of the Glassworks.

Gilly picks the locks of the Glassworks doors as they are encountered, so there is an escape route should the need arise.

Exploring the service entrance and side office.

The office and service entrance are empty and slightly ransacked.

The long hallway.  The furnaces are to the left.

The party moves down the long hallway..

The meeting room is empty.

The party searches the kitchen and dining area.  The goblins ransacked it.

No goblins found in the pantry closet, but much of it's contents are missing.  Cinart watches the back.  Gilly and Chance search the dining area.

The party presses forward wondering if there are more goblins hiding out.

The sleeping quarters of the workers was a grisly mess.  They were most likely ambushed and murdered while they slept.

Storage closets containing mundane items like brooms and mops.

The party searches the last room of the Glassworks:  the public showroom where items would be put out for sale to the citizens of Sandpoint.

Main floor of the Sandpoint Glassworks

Sandpoint Glassworks in Miniature using Dwarven Forge Dungeon Tiles.

Game Master view of Glassworks main floor.
After completing the search of the main floor, the party gathers at the stairwell to the lower level.  Chance throws a light spell and Cinart lights a torch.

   
Entering the basement level.  To their left is a hallway with what looks like the rubble of a knocked down wall.  Someone walled off part of the basement?  (And now it's down!)  







The hallway contains many extra materials used in making glass.


Gilly the halfling rogue scouts forward.


They spot two doors on their right hand side.




Another room is discovered.

A second door in the hallway...this one is locked.

Gilly tries to pick the lock.  She hears someone inside the room.  The party knocks on the door, "Ameiko is that you?  It's Gilly!"

Tsuto Kaijitsu hears the party's commotion, storms out of a door further down the hall, and yells for his goblin allies.

Tsuto attacks!

Rolf falls under the attack.

Tuihidock and Gilly engage Tsuto.  Chance Arcane opens a healing potion and uses mage hand to deliver it to Rolf.

Rolf soon rejoins the combat.  Tsuto's cries for the assistance of his goblin allies is all for naught..the party defeated them upstairs!


The group's weapons find their mark and Tsuto is badly injured.  Using acrobatics, he disengages and flees down the hallway.

Tuihirdock uses his uncanny barbarian speed to chase Tsuto down.

Rolf joins trying to prevent Tsuto from escaping through a door.

Tsuto is defeated and falls, but is not dead...  Chance Arcane:  "We'll be able to question him!"

Gilly picks the lock, and with Cinart's help releases Ameiko.  She is informed of the events, including her father's death, and grows very silent from the trauma of the day.

The door Tsuto was escaping to leads to a long tunnel.

Tuirdock:  "Dis door leads to a hallway dat goes on quite some ways."  Gilly:  "This must be the old smuggler's entrance.  That probably goes all the way down to the sea." 

The smugglers tunnel area had been bricked off some time ago.  Tsuto and his goblin cohorts must have knocked it down to gain an unseen entrance into Sandpoint and the Glassworks.

Tsuta has some treasure on him and some notes.

The parchments detailed the plans of attack.
What the!?
The realities of the battle were setting in on the party.  Wounds had been taken, Chance's spells expended, and healing potions depleted.  It would be handy to have a cleric in the party!  They could go no further that day.  It was decided that the party get themselves and Ameiko to safety before pressing on.  They would return to Inn to rest up and prepare for the next mystery that awaits them down the smuggler's tunnels.