Friday, March 21, 2014

Call of Cthulhu LCG

Call of Cthulhu: The Card Game (formerly the Call of Cthulhu Collectible Card Game) is a card game produced and marketed by Fantasy Flight Games. It is based on the fiction of the Cthulhu Mythos, primarily the writings of H. P. Lovecraft and Chaosium's Call of Cthulhu role-playing game. In 2008, Fantasy Flight moved the game over to its Living Card Game (LCG) format, which retains the deck-building aspect of collectible card games, but without the random distribution.

It shares art and characters with FFG's other Cthulhu Mythos products Arkham Horror and Elder Sign.

Players attach resources (taken from the cards in their hand) onto blank placeholder cards known as domains, later "draining" them by putting a drain counter on them to play various cards. Both players compete to complete stories by winning success tokens. Five success tokens wins a story; three stories wins the game. Players typically assign character cards to stories, to win struggles and gain these success tokens. Additionally, the first player to run out of cards to draw from loses the game, making deck destruction another potentially effective strategy.

There are eight factions in Call of Cthulhu, as well as "neutral" cards (light grey in color) that are not part of any faction. A card may only be played if a domain with that faction attached is drained (neutral cards can be paid for using any faction).

    The Agency: This "investigator" faction comprises the Blackwood Detective Agency, law enforcement agencies, and others involved in criminal justice. Its symbol is a badge, and its color is blue.
    Miskatonic University: This "investigator" faction represents the academic prowess of Lovecraft's fictional Miskatonic University, as well as other academic groups. Its symbol is a scroll, and its color is gold.
    The Syndicate: This "investigator" faction represents the underworld element of human society, including mobsters, killers and journalists. It mainly focuses on Danny O'Bannion's gang and its contacts. Its symbol is a dollar sign in a triangle and its color is dark brown.
    The Order of the Silver Twilight: This "investigator" faction is a later addition to the game and centers a secret cabal of leading politicians, charismatic socialites, persuasive civic leaders, and successful businessmen who must pass through successive ranks of occult initiation and ritual to emerge into the inner sanctum of the Order, there to pursue their quest for ultimate earthly - and unearthly - power. Its symbol is a trident in a cross, and its color is silver grey. Their name may be a play on The Hermetic Order of the Golden Dawn.
    Cthulhu: This "mythos" faction includes Cthulhu himself, as well as his associated cultists and monsters (such as deep ones and shoggoths). Its symbol is a squid, and its color is green.
    Hastur: This "mythos" faction centers on Hastur, especially his King in Yellow aspect, as well as his worshippers and minions, largely human psychopaths and monstrous Byakhees, as well as werewolves. Its symbol is the Yellow Sign, and its color is yellow.
    Yog-Sothoth: This "mythos" faction centers on Yog-Sothoth, and the scholars who worship it, as well as various trans-dimensional beings including Nightgaunts and Star vampires; it also hosts several undead monsters. Its symbol is a key, and its color is purple.
    Shub-Niggurath: This "mythos" faction centers on Shub-Niggurath and the many, many monsters she is responsible for creating (notably Dark Young, ghouls, and Dholes). Its symbol is a goat's head, and its color is red.

We were able to play 3 games last night...
1. The Agency (Winner) vs. Cthulhu
2. The Order of the Silver Twilight vs. Miskatonic University (Winner)
3. The Syndicate vs. Yog-Sothoth (Winner)

The Order of the Silver Twilight is no match for the faculty of Miskatonic University

Tuesday, March 11, 2014

TSR's AD&D 2nd Edition BattleSystem Skirmish - Playtest

The Greyhawk Wars come to Tamilane.  Goblin scout occupy the ruins.
Saturday evening's game was our first run at TSR's BattleSystem Skirmish.  This is a bit of a change for our group's fantasy skirmish level game of choice has been GW's Lord of the Rings.    TSR's original BattleSystem game was aimed at army level battles.  Their Skirmish rules fill in a nice niche, where the battle might be too big to do in a traditional RPG combat, but are no where near a battle between armies.
A friendly ranger has warned the Froeghton militia -who now, after a hurried muster, advance on the ruins.

Are the goblins sleeping?

The force's of the Horned Society raiders are ready!  Goblin archers give themselves away with long range shots.

Capt Arak and a warrior priest lead the men through sporadic arrow fire.

A section of archers fires on goblins concealed in the ruins.  A mage awaits nervously, as the goblins in the tower move forward to engage.

The milita and warrior priest attack the ruins!

The melee at the ruins continues and casualties mount.

A brief melee occurs between the archers and goblin erupts.  A well placed sleep spell helps turn the tide against the Horned Society scouting force!